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Brutal Seething Surge
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<blockquote data-quote="drnuncheon" data-source="post: 305568" data-attributes="member: 96"><p>Comparing BSS with other touch spells.</p><p></p><p><em>Chill touch</em> is level 1, does 1d6 (no save) + 1 str damage, and lasts for 1 attack per level. This seems to be the one that is closest to <em>brutal seething surge</em> in effect.</p><p></p><p><em>Ghoul touch</em> is level 2 and paralyzes a single opponent for an average of 3 times as long (plus the stench), but does no damage.</p><p></p><p><em>Vampiric touch</em> does much more damage (to a single target) and adds the benefit of (temporarily) healing you.</p><p></p><p>Strangely, the rest of these spells are instantaneous while <em>brutal seething surge</em> is not. An oversight?</p><p></p><p>One other note: the daze effect is <u>not</u> the same as <em>Tasha's hideous laughter</em> - the latter spell causes the target to drop prone, which gives their opponents some nice combat bonuses. (On the other hand, bss doesn't suffer the targeting restrictions of <em>daze</em> or <em>laughter</em>.)</p><p></p><p>I think it's on the high end of 3rd level spells, honestly - looking at it, it's great, but I don't think it compares to 4th level spells like <em>stoneskin</em> or <em>enervation</em>. It's good against single opponents, but the damage is <em>slow</em> - it takes you 2 standard actions before you can start to do damage, and you're doing 1d8+level to a single opponent. You guys are 15th level? Had you cast one <em>flame arrow</em> spell you could have done 12d6 to one target in one action - leaving you with another action and a 2nd level spell slot to do some more harm (maybe with an <em>acid arrow</em> for 2d4/round for the next 5 rounds?).</p><p></p><p>If your group thinks its too powerful, make sure you're treating it like other touch spells (preventing the user from casting other spells if he wants to use the spell to its full effect).</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 305568, member: 96"] Comparing BSS with other touch spells. [i]Chill touch[/i] is level 1, does 1d6 (no save) + 1 str damage, and lasts for 1 attack per level. This seems to be the one that is closest to [i]brutal seething surge[/i] in effect. [i]Ghoul touch[/i] is level 2 and paralyzes a single opponent for an average of 3 times as long (plus the stench), but does no damage. [i]Vampiric touch[/i] does much more damage (to a single target) and adds the benefit of (temporarily) healing you. Strangely, the rest of these spells are instantaneous while [i]brutal seething surge[/i] is not. An oversight? One other note: the daze effect is [u]not[/u] the same as [i]Tasha's hideous laughter[/i] - the latter spell causes the target to drop prone, which gives their opponents some nice combat bonuses. (On the other hand, bss doesn't suffer the targeting restrictions of [i]daze[/i] or [i]laughter[/i].) I think it's on the high end of 3rd level spells, honestly - looking at it, it's great, but I don't think it compares to 4th level spells like [i]stoneskin[/i] or [i]enervation[/i]. It's good against single opponents, but the damage is [i]slow[/i] - it takes you 2 standard actions before you can start to do damage, and you're doing 1d8+level to a single opponent. You guys are 15th level? Had you cast one [i]flame arrow[/i] spell you could have done 12d6 to one target in one action - leaving you with another action and a 2nd level spell slot to do some more harm (maybe with an [i]acid arrow[/i] for 2d4/round for the next 5 rounds?). If your group thinks its too powerful, make sure you're treating it like other touch spells (preventing the user from casting other spells if he wants to use the spell to its full effect). J [/QUOTE]
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