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Brutal Seething Surge
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<blockquote data-quote="KarinsDad" data-source="post: 306167" data-attributes="member: 2011"><p>I think the Daze factor is nice, but not critically important to the balance discussion.</p><p></p><p>At level 5 when you can first cast it, your opponents will tend to have +1 to +9 versus it and your DC will tend to be in the 15 to 17 range. So, 25% to 75% chance of saving. As you go up levels, the opponents saves will tend to increase (as a general rule due to it increasing 1 or 2 levels out of 3 plus magic) faster than your ability to increase the DC (with things like Spell Focus and increasing your primary ability score).</p><p></p><p>Compare that to level 1 Sleep where you affected multiple opponents, their chances to save were in the range of +0 to +6 and your DC tended to be in the 13 to 15 range. So, 30% to 70% chance of saving.</p><p></p><p>So, the chances of saving are comparable with Sleep for a first level caster. So compared to a first level spell (at acquired level), it does:</p><p></p><p>1) PRO - Level+ in damage each round if it hits.</p><p>2) PRO - It is useful at higher levels (Sleep maxes out).</p><p>3) EQUAL - Save percentages for equal level opponents.</p><p>4) EQUAL - D3 rounds of Daze if it hits and save fails as opposed to Sleeping until you are awakened (at least in combat) if save fails, which also takes an opponent waking someone out for a single round. Actually, Sleep probably has a slight edge here due to the to hit required.</p><p>5) CON - It is a touch spell, so range (without Spectral Hand or something) and utility (such as casting other spells) is limited.</p><p>6) CON - It does not affect multiple targets simultaneously.</p><p>7) CON - It is two levels higher.</p><p>8) CON - You can CDG with Sleep.</p><p></p><p>All in all, at the level acquired, Sleep appears significantly more potent than this. The main difference being that Sleep is only good for a few levels whereas this is equally good at higher levels. However, except for the level 12 boost in number of attacks per round, it does not significantly increase in power without the use of other spells.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 306167, member: 2011"] I think the Daze factor is nice, but not critically important to the balance discussion. At level 5 when you can first cast it, your opponents will tend to have +1 to +9 versus it and your DC will tend to be in the 15 to 17 range. So, 25% to 75% chance of saving. As you go up levels, the opponents saves will tend to increase (as a general rule due to it increasing 1 or 2 levels out of 3 plus magic) faster than your ability to increase the DC (with things like Spell Focus and increasing your primary ability score). Compare that to level 1 Sleep where you affected multiple opponents, their chances to save were in the range of +0 to +6 and your DC tended to be in the 13 to 15 range. So, 30% to 70% chance of saving. So, the chances of saving are comparable with Sleep for a first level caster. So compared to a first level spell (at acquired level), it does: 1) PRO - Level+ in damage each round if it hits. 2) PRO - It is useful at higher levels (Sleep maxes out). 3) EQUAL - Save percentages for equal level opponents. 4) EQUAL - D3 rounds of Daze if it hits and save fails as opposed to Sleeping until you are awakened (at least in combat) if save fails, which also takes an opponent waking someone out for a single round. Actually, Sleep probably has a slight edge here due to the to hit required. 5) CON - It is a touch spell, so range (without Spectral Hand or something) and utility (such as casting other spells) is limited. 6) CON - It does not affect multiple targets simultaneously. 7) CON - It is two levels higher. 8) CON - You can CDG with Sleep. All in all, at the level acquired, Sleep appears significantly more potent than this. The main difference being that Sleep is only good for a few levels whereas this is equally good at higher levels. However, except for the level 12 boost in number of attacks per round, it does not significantly increase in power without the use of other spells. [/QUOTE]
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