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Brutal Seething Surge
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<blockquote data-quote="KarinsDad" data-source="post: 309034" data-attributes="member: 2011"><p>Again, so?</p><p></p><p>That means that he has (without Haste) a good chance of damaging a single opponent (if he is trying to take out just one character and hits with both attacks) for about 20% to 60% damage (depending on class and CON) and a good chance of Dazing him (20% to 80%, depending on class and Will save) for 1D3 rounds. This, of course, assumes he hits with both attacks. He could miss with one or both.</p><p></p><p>If his opponent is not dazed, he destroys the Spectral Hand (most of the time with a full round attack) which forces the caster to either lose the Surge by casting another spell, or not cast any other spells and use the Surge in melee combat or use other things like a crossbow.</p><p></p><p>How is this any more broken than Hold Person where the save fail chance might be 10% to 60%, but it lasts for 15 rounds (at that level) and you are totally defenseless (i.e. CDG time).</p><p></p><p>Spectral Hand is a mental crutch for the Brutal Seething Surge spell. Yes, it gives it range, but it lures the caster into a false sense of security. At most, it allows BSS to work for a round or two at range, then suddenly once it gets destroyed or dispelled, the caster has already used up two rounds casting two spells (or two rounds casting three spells with Haste), may or may not have damaged/dazed an opponent or two, and now he has to start all over again. So, 3 or 4 rounds are used up and he has little to show for it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 309034, member: 2011"] Again, so? That means that he has (without Haste) a good chance of damaging a single opponent (if he is trying to take out just one character and hits with both attacks) for about 20% to 60% damage (depending on class and CON) and a good chance of Dazing him (20% to 80%, depending on class and Will save) for 1D3 rounds. This, of course, assumes he hits with both attacks. He could miss with one or both. If his opponent is not dazed, he destroys the Spectral Hand (most of the time with a full round attack) which forces the caster to either lose the Surge by casting another spell, or not cast any other spells and use the Surge in melee combat or use other things like a crossbow. How is this any more broken than Hold Person where the save fail chance might be 10% to 60%, but it lasts for 15 rounds (at that level) and you are totally defenseless (i.e. CDG time). Spectral Hand is a mental crutch for the Brutal Seething Surge spell. Yes, it gives it range, but it lures the caster into a false sense of security. At most, it allows BSS to work for a round or two at range, then suddenly once it gets destroyed or dispelled, the caster has already used up two rounds casting two spells (or two rounds casting three spells with Haste), may or may not have damaged/dazed an opponent or two, and now he has to start all over again. So, 3 or 4 rounds are used up and he has little to show for it. [/QUOTE]
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