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<blockquote data-quote="KarinsDad" data-source="post: 311378" data-attributes="member: 2011"><p>Yes, this is true.</p><p></p><p>You do ranged touch attacks. Just like any other attack, you only get your BAB / 5 round up attacks per round maximum (unless Hasted or using some bizarre TWF type touch attack feat outside of core rules).</p><p> </p><p></p><p></p><p>Not really arguable. To flank, you must attack from a flanking position according to the rules. Nothing in the rules about tiny creatures indicates that they are an exception to this.</p><p></p><p></p><p></p><p>Not untrue.</p><p></p><p>If you share a spell with a familiar and the familiar moves more than 5 feet away, it loses the spell. To flank, it cannot have a shared spell.</p><p></p><p>You are not sharing a touch spell with a familiar, you are instead giving it to him to use.</p><p> </p><p></p><p></p><p>If you give a touch spell to a familiar, you NO LONGER have it. Both the Wizard and the Raven cannot both have the ESS.</p><p></p><p>And, if the Wizard casts any other spell like another ESS, the first ESS goes away, even if the Raven is using it.</p><p></p><p>Familiars are merely extensions of the Wizard with regard to touch spells.</p><p></p><p>So, either the Raven is using the ESS or the Wizard is. Not both.</p><p></p><p>Go read the PHB.</p><p></p><p></p><p></p><p>The most attacks you can get is BAB / 5 round up + one for Haste.</p><p></p><p>Period.</p><p></p><p>No exceptions.</p><p></p><p>Regardless of whether you use the Hand, the Raven, or the Wizard.</p><p></p><p>The best you can do with the Raven is:</p><p></p><p>1) Cast Haste and ESS on the Raven on round one.</p><p>2) Have the delayed Raven circle around, also on round one, and it attacks twice, possibly with the Wizard flanking</p><p></p><p>Not Flanking:</p><p>2x0.85=1.7 hits. 1.7*11.5*1.05 = 20.5</p><p>Fort saves = 0.65^1.7 = 48%.</p><p></p><p>Flanking:</p><p>2x0.95=1.9 hits. 1.9*11.5*1.05 = 22.9</p><p>Fort saves = 0.65^1.9 = 44%.</p><p></p><p></p><p>The best you can do with the Wizard is:</p><p></p><p>1) Cast Haste and Spectral Hand on round one.</p><p>2) Cast ESS on round two and get one attack in, two attacks starting round 3.</p><p></p><p>Round 2:</p><p>1x0.75=0.75hits. 0.75*11.5*1.05 = 9</p><p>Fort saves = 0.65^0.75 = 72.4%.</p><p></p><p>Round 3:</p><p>2x0.75=1.5 hits. 1.5*11.5*1.05 = 18.1</p><p>Fort saves = 0.65^1.5 = 52%.</p><p></p><p>You could also get two attacks in round 2 if you have the Wizard blow off Spectral Hand and cast Haste and ESS in round one, but then his chance to hit decreases and he will be in melee combat.</p><p></p><p></p><p></p><p>Why not?</p><p></p><p>Quote a rule, do not make things up like you did with additional attacks per round above with regard to familiars and the Spectral Hand spell.</p><p></p><p></p><p></p><p>Then, you are just being stubborn by changing the rules to fit the model in your head.</p><p></p><p>No doubt about it. ESS can be somewhat effective if used with spell combinations. But, not more so than a lot of other spells.</p><p></p><p>Picking a single one on one combat and saying "See, I can sometimes Daze this guy and win" is not very applicable to 95% of combats in DND.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 311378, member: 2011"] Yes, this is true. You do ranged touch attacks. Just like any other attack, you only get your BAB / 5 round up attacks per round maximum (unless Hasted or using some bizarre TWF type touch attack feat outside of core rules). Not really arguable. To flank, you must attack from a flanking position according to the rules. Nothing in the rules about tiny creatures indicates that they are an exception to this. Not untrue. If you share a spell with a familiar and the familiar moves more than 5 feet away, it loses the spell. To flank, it cannot have a shared spell. You are not sharing a touch spell with a familiar, you are instead giving it to him to use. If you give a touch spell to a familiar, you NO LONGER have it. Both the Wizard and the Raven cannot both have the ESS. And, if the Wizard casts any other spell like another ESS, the first ESS goes away, even if the Raven is using it. Familiars are merely extensions of the Wizard with regard to touch spells. So, either the Raven is using the ESS or the Wizard is. Not both. Go read the PHB. The most attacks you can get is BAB / 5 round up + one for Haste. Period. No exceptions. Regardless of whether you use the Hand, the Raven, or the Wizard. The best you can do with the Raven is: 1) Cast Haste and ESS on the Raven on round one. 2) Have the delayed Raven circle around, also on round one, and it attacks twice, possibly with the Wizard flanking Not Flanking: 2x0.85=1.7 hits. 1.7*11.5*1.05 = 20.5 Fort saves = 0.65^1.7 = 48%. Flanking: 2x0.95=1.9 hits. 1.9*11.5*1.05 = 22.9 Fort saves = 0.65^1.9 = 44%. The best you can do with the Wizard is: 1) Cast Haste and Spectral Hand on round one. 2) Cast ESS on round two and get one attack in, two attacks starting round 3. Round 2: 1x0.75=0.75hits. 0.75*11.5*1.05 = 9 Fort saves = 0.65^0.75 = 72.4%. Round 3: 2x0.75=1.5 hits. 1.5*11.5*1.05 = 18.1 Fort saves = 0.65^1.5 = 52%. You could also get two attacks in round 2 if you have the Wizard blow off Spectral Hand and cast Haste and ESS in round one, but then his chance to hit decreases and he will be in melee combat. Why not? Quote a rule, do not make things up like you did with additional attacks per round above with regard to familiars and the Spectral Hand spell. Then, you are just being stubborn by changing the rules to fit the model in your head. No doubt about it. ESS can be somewhat effective if used with spell combinations. But, not more so than a lot of other spells. Picking a single one on one combat and saying "See, I can sometimes Daze this guy and win" is not very applicable to 95% of combats in DND. [/QUOTE]
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