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<blockquote data-quote="KarinsDad" data-source="post: 312373" data-attributes="member: 2011"><p>But, not 5 ESS attacks.</p><p></p><p>You are missing two points:</p><p></p><p>1) If the Wizard casts ESS on the Familiar, it is NOT a shared spell. It is a touch spell where the Familiar is designated as the “touchee”. If the Wizard then casts ESS on himself, the one on the familiar goes away. So, both the Wizard and the Familiar cannot both have ESS up simultaneously. The rules do NOT allow it.</p><p></p><p>Hence, at most 3 attacks by the Wizard with Haste and ESS.</p><p></p><p>2) If the Wizard shares a Haste with the Familiar and the Familiar flanks, the shared Haste spell goes away since the Familiar must attack from the opposing direction of the target, hence, moving more than 5 feet away from the Wizard. So, the Wizard would have to cast two Haste spells in order to get a flanking bonus and to have 3 ESS attacks from himself, and two normal attacks from the Familiar.</p><p></p><p>But, the bottom line is that you can either have 2 ESS attacks from the Familiar with Haste, or you can have 3 ESS attacks from the Wizard with Haste. You cannot get 5 ESS attacks. Period.</p><p></p><p></p><p></p><p>Edit: Ignore this nonsense in the next paragraph below. I keep forgetting that it is a Fort save. Yes, it has a good chance to Daze a Wizard, but Wizards should have higher touch AC than Fighters, so they should be harder to tag.</p><p></p><p>Well, Wizards have reasonably good Will saves, +3 to +4 better than the equivalent Fighter at the levels we are discussing (5 through 15). So, although it will do some nasty damage to the Wizard, it will rarely daze him. At level 7 from the equations above, it would Daze him in a single round anywhere from 15% to 28% of the time. That’s a fair chance of not getting Dazed and casting a spell as simple as Obscurement or Dimension Door to prevent a Spectral Hand, or a Familiar from finding the Wizard.</p><p></p><p>At higher levels, the percentages would probably be lower due to the Wizard having a good touch AC by having protection spells such as Shield, Haste, Mirror Image, etc. cast on themselves whereas the attacking Wizard/Familiar will only have BABs 3 better.</p><p></p><p>Rogues are in a bit of trouble, but then again, in combat, the Rogue is not the deadliest opponent. Hence, if you are targeting the enemy Rogue, you are leaving the enemy spell casters and combatant types alone. Hmmmm.</p><p></p><p></p><p>Since you are the DM, you should laugh at this tactic. There are so many ways to take out a Spectral Hand and you as DM have to enforce the 1 to 3 maximum ESSs per round, depending on whether it is the Wizard, the Familiar, or the Spectral Hand and whether Haste is involved.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 312373, member: 2011"] But, not 5 ESS attacks. You are missing two points: 1) If the Wizard casts ESS on the Familiar, it is NOT a shared spell. It is a touch spell where the Familiar is designated as the “touchee”. If the Wizard then casts ESS on himself, the one on the familiar goes away. So, both the Wizard and the Familiar cannot both have ESS up simultaneously. The rules do NOT allow it. Hence, at most 3 attacks by the Wizard with Haste and ESS. 2) If the Wizard shares a Haste with the Familiar and the Familiar flanks, the shared Haste spell goes away since the Familiar must attack from the opposing direction of the target, hence, moving more than 5 feet away from the Wizard. So, the Wizard would have to cast two Haste spells in order to get a flanking bonus and to have 3 ESS attacks from himself, and two normal attacks from the Familiar. But, the bottom line is that you can either have 2 ESS attacks from the Familiar with Haste, or you can have 3 ESS attacks from the Wizard with Haste. You cannot get 5 ESS attacks. Period. Edit: Ignore this nonsense in the next paragraph below. I keep forgetting that it is a Fort save. Yes, it has a good chance to Daze a Wizard, but Wizards should have higher touch AC than Fighters, so they should be harder to tag. Well, Wizards have reasonably good Will saves, +3 to +4 better than the equivalent Fighter at the levels we are discussing (5 through 15). So, although it will do some nasty damage to the Wizard, it will rarely daze him. At level 7 from the equations above, it would Daze him in a single round anywhere from 15% to 28% of the time. That’s a fair chance of not getting Dazed and casting a spell as simple as Obscurement or Dimension Door to prevent a Spectral Hand, or a Familiar from finding the Wizard. At higher levels, the percentages would probably be lower due to the Wizard having a good touch AC by having protection spells such as Shield, Haste, Mirror Image, etc. cast on themselves whereas the attacking Wizard/Familiar will only have BABs 3 better. Rogues are in a bit of trouble, but then again, in combat, the Rogue is not the deadliest opponent. Hence, if you are targeting the enemy Rogue, you are leaving the enemy spell casters and combatant types alone. Hmmmm. Since you are the DM, you should laugh at this tactic. There are so many ways to take out a Spectral Hand and you as DM have to enforce the 1 to 3 maximum ESSs per round, depending on whether it is the Wizard, the Familiar, or the Spectral Hand and whether Haste is involved. [/QUOTE]
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