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Brutal
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<blockquote data-quote="keterys" data-source="post: 4997778" data-attributes="member: 43019"><p>Yeah, in some cases it's easy to remove Brutal without affecting anything. Change 1d12b2 to 1d10+2, frex. But it's much tougher with the gauntlets of devastation or 2d6b1 (where you can maybe get away with calling it 2d6+1, except it's only 2d6 when you crit.</p><p></p><p>And yeah, having it turn low rolls automatically into something works too. Though you might have to bump up the brutal values to get anywhere near the same math.</p><p></p><p>1d12b2 - normally gives +1 damage (equiv of 1d10+2), making 1 + 2 count as 3 would give you a bump of only +.25 damage... counting 1-4 as 5 would get you 10/12. Which is probably close enough. 1-5 turning to 6 would be 15/12 which is probably also fine.</p><p></p><p>2d6b1 - normally gives +1 damage, so making 1 + 2 count as 3 would work (at +1 avg).</p></blockquote><p></p>
[QUOTE="keterys, post: 4997778, member: 43019"] Yeah, in some cases it's easy to remove Brutal without affecting anything. Change 1d12b2 to 1d10+2, frex. But it's much tougher with the gauntlets of devastation or 2d6b1 (where you can maybe get away with calling it 2d6+1, except it's only 2d6 when you crit. And yeah, having it turn low rolls automatically into something works too. Though you might have to bump up the brutal values to get anywhere near the same math. 1d12b2 - normally gives +1 damage (equiv of 1d10+2), making 1 + 2 count as 3 would give you a bump of only +.25 damage... counting 1-4 as 5 would get you 10/12. Which is probably close enough. 1-5 turning to 6 would be 15/12 which is probably also fine. 2d6b1 - normally gives +1 damage, so making 1 + 2 count as 3 would work (at +1 avg). [/QUOTE]
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