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Brute pets for mages: does it work?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 494671" data-attributes="member: 1165"><p>About the xorn - yes, the Fireball contributed.</p><p>The PCs also made a number of mistakes. They damaged the naga, but they didn't ready actions. (I lectured them about this, afterwards.) They also should have buffed more. If you're going to pay a ransom, you <em>expect</em> to be stabbed in the back.</p><p></p><p>The fighter and cleric were too busy getting melted by the digester - for something that only does 8d6 damage it was really spanking them. That and the multiple Fireballs.</p><p></p><p>Xorn "surprise": it wasn't surprise as such. It was simply hidden in the wall near the pillar, which had some space between it and the wall. The PC stood next to the pillar, trying to get a saving throw bonus. (A smarter move would have been to ready actions). Then the xorn emerged, took a 5 foot step (all it needed) and got a full-round attack.</p><p></p><p>On the psion PC's initiative, he had to pick between drawing an AoO for fleeing, or drawing one and blasting. He was in trouble either way - the fireball and four hits (one critical) were really hurting him. I think he ran, but the AoO was a crit... whoops.</p><p></p><p>I got lectured about using a creatures with +21 melee against an AC 23 PC.</p><p></p><p>(I used ITCK, so this psion wasn't underpowered - except in the power point department.)</p><p></p><p>That Naga had Haste and Shield - AC wasn't a big deal for her.</p><p></p><p>Shield has been errata'd, I think it no longer provides a cover bonus.</p><p></p><p>They were 10th-level: if the EL was 12, then I think their errors were the problem.</p><p></p><p>Oh yeah, next time, anyone have any ideas on how to keep the "mage" alive.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 494671, member: 1165"] About the xorn - yes, the Fireball contributed. The PCs also made a number of mistakes. They damaged the naga, but they didn't ready actions. (I lectured them about this, afterwards.) They also should have buffed more. If you're going to pay a ransom, you [i]expect[/i] to be stabbed in the back. The fighter and cleric were too busy getting melted by the digester - for something that only does 8d6 damage it was really spanking them. That and the multiple Fireballs. Xorn "surprise": it wasn't surprise as such. It was simply hidden in the wall near the pillar, which had some space between it and the wall. The PC stood next to the pillar, trying to get a saving throw bonus. (A smarter move would have been to ready actions). Then the xorn emerged, took a 5 foot step (all it needed) and got a full-round attack. On the psion PC's initiative, he had to pick between drawing an AoO for fleeing, or drawing one and blasting. He was in trouble either way - the fireball and four hits (one critical) were really hurting him. I think he ran, but the AoO was a crit... whoops. I got lectured about using a creatures with +21 melee against an AC 23 PC. (I used ITCK, so this psion wasn't underpowered - except in the power point department.) That Naga had Haste and Shield - AC wasn't a big deal for her. Shield has been errata'd, I think it no longer provides a cover bonus. They were 10th-level: if the EL was 12, then I think their errors were the problem. Oh yeah, next time, anyone have any ideas on how to keep the "mage" alive. [/QUOTE]
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