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Buckler and Triple Dagger?
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<blockquote data-quote="reichtfeld" data-source="post: 770198" data-attributes="member: 10264"><p>Now this I am happy with:</p><p></p><p>1) Urban Ranger (1): Weapon Finesse (rapier), Dodge, Shadow, [Virtual] Ambidextrity, [Virtual] Two-Weapon Fighting </p><p>2) Fighter (1): Mobility, Expertise</p><p>3) Fighter (2): Agile Riposte, Improved Disarm</p><p>4) Fighter (3): </p><p>5) Fighter (4): Combat Reflexes</p><p>6) Gladiator (1): {Improved Feint}, Expert Tactician</p><p>7) Duelist (1): {Canny dodge}</p><p>8) Duelist (2): {Precise Strike +1d6}</p><p>9) Duelist (3): {Enhanced Mobility}, Spring Attack</p><p>10) Duelist (4): {Grace}</p><p>11) Duelist (5): {Acrobatic Attack}</p><p>12) Duelist (6): {Precise Strike +2d6}, Improved Critical (rapier)</p><p>13) Duelist (7): {Elaborate Parry}</p><p>14) Fighter (5):</p><p>15) Fighter (6): Parry, Weapon Finesse (halfling rapier)</p><p>16) Fighter (7):</p><p>17) Fighter (8): Improved Parry</p><p>18) Fighter (9): Expert Parry</p><p>19) Fighter (10): Guarded Defense</p><p>20) Gladiator (2): {Study Opponent +1}</p><p></p><p>Dropped duelist levels 8+ in order for more fighter levels to fit in all those parry feats. Losing out on the extra 3 levels' bonus of Elaborate Parry and the +3d6 precise strike seems a fair trade for potentially negating 6+ attacks a round. While the main gauche is tempting for its +2 parry bonus, expending the feat slots for Incredible Parry isn't an option in order to make it useful against any weapons larger than medium-size. Halfling rapier doesn't get the +2 bonus but it seems a lot more versatile for parrying up to large-size weapons and it still gets the +4 bonus for being light. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wielding a rapier and a magical, defending halfling rapier to make parry attempts with seems the way to go. You are definitely right about Improved and Expert Parry potentially slowing down combat. It only gets bad when using Improved Parry without Guarded Defense, when the DM can opt to roll all those multiple disarm checks. After gaining Guarded Defense it's just a matter of the player rolling their parry check and it cleans the game up.</p><p></p><p>The question I have to ask now, though, is whether a parried attack counts as a missed attack for the purposes of Agile Riposte from Dragon 305? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The sensible answer is no but it does remain open for interpretation.</p></blockquote><p></p>
[QUOTE="reichtfeld, post: 770198, member: 10264"] Now this I am happy with: 1) Urban Ranger (1): Weapon Finesse (rapier), Dodge, Shadow, [Virtual] Ambidextrity, [Virtual] Two-Weapon Fighting 2) Fighter (1): Mobility, Expertise 3) Fighter (2): Agile Riposte, Improved Disarm 4) Fighter (3): 5) Fighter (4): Combat Reflexes 6) Gladiator (1): {Improved Feint}, Expert Tactician 7) Duelist (1): {Canny dodge} 8) Duelist (2): {Precise Strike +1d6} 9) Duelist (3): {Enhanced Mobility}, Spring Attack 10) Duelist (4): {Grace} 11) Duelist (5): {Acrobatic Attack} 12) Duelist (6): {Precise Strike +2d6}, Improved Critical (rapier) 13) Duelist (7): {Elaborate Parry} 14) Fighter (5): 15) Fighter (6): Parry, Weapon Finesse (halfling rapier) 16) Fighter (7): 17) Fighter (8): Improved Parry 18) Fighter (9): Expert Parry 19) Fighter (10): Guarded Defense 20) Gladiator (2): {Study Opponent +1} Dropped duelist levels 8+ in order for more fighter levels to fit in all those parry feats. Losing out on the extra 3 levels' bonus of Elaborate Parry and the +3d6 precise strike seems a fair trade for potentially negating 6+ attacks a round. While the main gauche is tempting for its +2 parry bonus, expending the feat slots for Incredible Parry isn't an option in order to make it useful against any weapons larger than medium-size. Halfling rapier doesn't get the +2 bonus but it seems a lot more versatile for parrying up to large-size weapons and it still gets the +4 bonus for being light. :) Wielding a rapier and a magical, defending halfling rapier to make parry attempts with seems the way to go. You are definitely right about Improved and Expert Parry potentially slowing down combat. It only gets bad when using Improved Parry without Guarded Defense, when the DM can opt to roll all those multiple disarm checks. After gaining Guarded Defense it's just a matter of the player rolling their parry check and it cleans the game up. The question I have to ask now, though, is whether a parried attack counts as a missed attack for the purposes of Agile Riposte from Dragon 305? :D The sensible answer is no but it does remain open for interpretation. [/QUOTE]
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