Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buckler and Triple Dagger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reichtfeld" data-source="post: 771282" data-attributes="member: 10264"><p>Boots of Springing and Striding are a natural. They are probably the best way to spend 6,000 gold in my opinion (the price was fixed in DMG errata). There simply isn't anything I'd be willing to sacrifice for either Dash or an EWP. In Dragon 301, halfling rapier is listed as a martial weapon and the flavor text explains that a lot of human swashbucklers use it as an off-hand weapon, so I don't think that it would be an exotic weapon for medium-size or other races. </p><p></p><p>I don't think of the character as being a puny damage dealer, but certainly not a slobbering damage machine. Against opponents vulnerable to critical hits, the rapier will be doing 1d6+5 damage +2d6 precise strike and threaten a critical on a 12-20 with a keen weapon to do an additional 1d6+5. With a +20 BAB, a magic weapon, and a high dexterity I think that makes for some respectable damage potential from a defensive-oriented fighter. Against opponents immune to criticals the damage potential drops off steeply, suffering from "rogue syndrome." In that case go ahead and make an off-hand attack with the defending halfling rapier since you won't get precise strike damage anyways.</p><p></p><p>Granted, this build is geared for a group's secondary fighter. Spring attack isn't a "big priority" since the enormous AC and parry mean easily going toe-to-toe and trading full attacks, but it does give the option to stick and move if it's strategically advantageous. Spring attack comes into its own being able to avoid AoOs when setting up the flank for the primary fighter/damage machine. And +8 mobility comes into its own when you've run out of your 20' of tumble movement when rolling past the front line towards the enemy caster.</p><p></p><p>Depending on the group's composition and playstyle I'd remove Agile Riposte, bump everything up, and include Protective Parry. Then always position yourself to protect the other melee combatants or make yourself the ultimate bodyguard for your group's spellcaster(s). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="reichtfeld, post: 771282, member: 10264"] Boots of Springing and Striding are a natural. They are probably the best way to spend 6,000 gold in my opinion (the price was fixed in DMG errata). There simply isn't anything I'd be willing to sacrifice for either Dash or an EWP. In Dragon 301, halfling rapier is listed as a martial weapon and the flavor text explains that a lot of human swashbucklers use it as an off-hand weapon, so I don't think that it would be an exotic weapon for medium-size or other races. I don't think of the character as being a puny damage dealer, but certainly not a slobbering damage machine. Against opponents vulnerable to critical hits, the rapier will be doing 1d6+5 damage +2d6 precise strike and threaten a critical on a 12-20 with a keen weapon to do an additional 1d6+5. With a +20 BAB, a magic weapon, and a high dexterity I think that makes for some respectable damage potential from a defensive-oriented fighter. Against opponents immune to criticals the damage potential drops off steeply, suffering from "rogue syndrome." In that case go ahead and make an off-hand attack with the defending halfling rapier since you won't get precise strike damage anyways. Granted, this build is geared for a group's secondary fighter. Spring attack isn't a "big priority" since the enormous AC and parry mean easily going toe-to-toe and trading full attacks, but it does give the option to stick and move if it's strategically advantageous. Spring attack comes into its own being able to avoid AoOs when setting up the flank for the primary fighter/damage machine. And +8 mobility comes into its own when you've run out of your 20' of tumble movement when rolling past the front line towards the enemy caster. Depending on the group's composition and playstyle I'd remove Agile Riposte, bump everything up, and include Protective Parry. Then always position yourself to protect the other melee combatants or make yourself the ultimate bodyguard for your group's spellcaster(s). :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buckler and Triple Dagger?
Top