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<blockquote data-quote="Mr. Lobo" data-source="post: 2086210" data-attributes="member: 7694"><p>A good tactic for me is to make notes, either outlined or bulleted. If I get off track I just go to the section (or document) that strikes my fancy at the time. You don't have to write a novel - just plot threads and notes on NPC's. I find that it is easier to change things using an outline form vs. a written paragraph (can't you tell? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). The biggest advantage is that I can stop at any place and then when the "writing" urge hits again I can easily figure out where to edit without a lot of re-reading of my material.</p><p></p><p>Also, since you don't have a group at this time it sounds like you just have ideas you want to put down. I don't agree with JoeGKushner's statement (above) in the least. As with any skill, writing takes practice. The more you write the more practice you get. And you get more in tune with how your thought processes work and how you can arrange things better. With the outline form you just type out your ideas (in like one sentence) and then arrange to fit. When you start playing you can easily fill in more details as required. At first everything does not have to make sense! When you begin play, your campaign events may help kick start you into getting ideas for "maturing" ideas that aren't complete. The onus doesn't totally have to be on the GM to have all the ideas.</p><p></p><p>Anyway, it works for me.</p></blockquote><p></p>
[QUOTE="Mr. Lobo, post: 2086210, member: 7694"] A good tactic for me is to make notes, either outlined or bulleted. If I get off track I just go to the section (or document) that strikes my fancy at the time. You don't have to write a novel - just plot threads and notes on NPC's. I find that it is easier to change things using an outline form vs. a written paragraph (can't you tell? :) ). The biggest advantage is that I can stop at any place and then when the "writing" urge hits again I can easily figure out where to edit without a lot of re-reading of my material. Also, since you don't have a group at this time it sounds like you just have ideas you want to put down. I don't agree with JoeGKushner's statement (above) in the least. As with any skill, writing takes practice. The more you write the more practice you get. And you get more in tune with how your thought processes work and how you can arrange things better. With the outline form you just type out your ideas (in like one sentence) and then arrange to fit. When you start playing you can easily fill in more details as required. At first everything does not have to make sense! When you begin play, your campaign events may help kick start you into getting ideas for "maturing" ideas that aren't complete. The onus doesn't totally have to be on the GM to have all the ideas. Anyway, it works for me. [/QUOTE]
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