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<blockquote data-quote="Buddha the DM" data-source="post: 2200767" data-attributes="member: 161"><p><strong>Taur'fei</strong></p><p><strong>Size & Type:</strong> Medium Monstrous Humanoid (Elf)</p><p><strong>Hit Dice:</strong> 3d8 (17 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 12 (+2 natural), touch 10, flat-footed — (see text)</p><p><strong>Base Attack/Grapple:</strong> +3/+5</p><p><strong>Attack:</strong> Greataxe +5 melee (1d12+3/x3) or gore +5 melee (1d6+2)</p><p><strong>Full Attack:</strong> Greataxe +5 melee (1d12+3/x3) and gore +1 melee (1d6+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attack:</strong> Powerful charge 1d8+3</p><p><strong>Special Qualities:</strong> Natural Cunning, Scent, Taur’fei Traits</p><p><strong>Saves:</strong> Fort +1, Ref +3, Will +3</p><p><strong>Abilities:</strong> Str 15, Dex 10, Con 11, Int 9, Wis 10, Cha 8</p><p><strong>Skills:</strong> Intimidate +0, Jump +3, Listen +4, Search +3, Spot +4</p><p><strong>Feats:</strong> Power Attack, Track</p><p><strong>Environment:</strong> Underground or Forest</p><p><strong>Organization:</strong> Solitary, pair, or gang (3–4)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p><strong>Powerful Charge (Ex):</strong> A Taur’fei typically begins a battle by charging at an opponent, lowering its head to bring its horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +5 attack bonus that deals 2d6+3 points of damage.</p><p></p><p><strong>Natural Cunning (Ex):</strong> Although the Taur’fei aren’t especially intelligent, though they are more intelligent than their minotaur parent, they possess the same innate cunning and logical ability as a minotaur. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.</p><p></p><p><strong>Taur’fei Traits (Ex):</strong> All Taur’fei have the following racial traits.</p><p>* Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.</p><p>* Low-light Vision</p><p>* Darkvision 60 ft.</p><p>* <strong>Elven Blood:</strong> For all effects related to race, a Taur’fei is considered an elf in addition to being a monstrous humanoid.</p><p></p><p><strong>Skills:</strong> All Taur’fei have a +3 racial bonus on Search, Spot, and Listen checks.</p><p>Taur’fei as Characters</p><p></p><p><strong>Physical Description:</strong> The Taur’fei are still generally Minotaur-like in appearance but their face is less bestial, and appears more elven with an elf's pointed ears just in front of, and below a smaller set of horns that look the same as a minotaur's only smaller. They have less body hair than a Minotaur, though they are still pretty furry, and have no tail. Their legs appear the same as a minotaur’s legs do.</p><p></p><p><strong>Taur'fei as Characters:</strong></p><p><strong>Ability Bonuses:</strong> +4 Str, -2 Int, -2 Cha</p><p><strong>Medium:</strong> As Medium creatures, Taur’fei have no special bonuses or penalties due to their size.</p><p><strong>Speed:</strong> A Taur’fei’s base land speed is 30 ft.</p><p><strong>Racial Hit Dice:</strong> A Taur’fei begins with 3 levels of monstrous humanoid, which provides 3d8 hit dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3, Will +3</p><p><strong>Racial Skills:</strong> A Taur’fei’s monstrous humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Taur’fei have a +3 racial bonus on Search, Spot, and Listen checks.</p><p><strong>Racial Feats:</strong> A Taur’fei’s monstrous humanoid levels give it two feats.</p><p><strong>Natural Armor:</strong> +2</p><p><strong>Natural Weapons:</strong> Gore (1d6)</p><p><strong>Weapon Proficiencies:</strong> All Simple Weapons & Greataxe.</p><p><strong>Special Attacks:</strong></p><p>* <strong>Powerful Charge (Ex):</strong> See above text.</p><p><strong>Special Qualities:</strong></p><p>* Scent</p><p>* <strong>Natural Cunning (Ex):</strong> See above text.</p><p>* Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.</p><p>* <strong>Low-Light Vision:</strong> A Taur’fei can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>* <strong>Elven Blood:</strong> For all effects related to race, a Taur’fei is considered an elf.</p><p>* Darkvision 60 ft</p><p><strong>Automatic Languages:</strong> Common, Elven, Giant. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan, Terran.</p><p><strong>Favored Class:</strong> Ranger. A multiclass Taur’fei’s ranger class does not count when determining whether they take an experience point penalty for multiclassing.</p><p><strong>Alignment:</strong> Usually Chaotic Neutral</p><p><strong>Level Adjustment:</strong> +2.</p><p></p><p><strong>Huskaen, Male</strong> (<em>Height:</em> 5’ 7’’, <em>Mod:</em> +2d10; <em>Weight:</em> 140 lb., <em>Mod:</em> x (2d4) lb.)</p><p><strong>Huskaen, Female</strong> (<em>Height:</em> 5’ 2’’, <em>Mod:</em> +2d10; <em>Weight:</em> 110 lb., <em>Mod:</em> x (2d4) lb.)</p><p></p><p><strong>Random Horn Length</strong></p><p><strong>Male</strong> (<em>Base Length:</em> 6''; <em>Length Modifier:</em> +1d6)</p><p><strong>Female</strong> (<em>Base Length:</em> 3''; <em>Length Modifier:</em> +1d3)</p><p></p><p><strong>Starting Age:</strong> 61 (<em>Simple Mod:</em> +4d6; <em>Moderate Mod:</em> +5d6; <em>Complex Mod:</em> +6d6)</p><p></p><p><strong>Aging Effects</strong> (<em>Child:</em> 1 - 24; <em>Young Adult:</em> 25 - 60; <em>Adulthood:</em> 61 - 124; <em>Middle Age:</em> 125 - 180; <em>Old:</em> 181 - 249; <em>Venerable:</em> 250; <em>Maximum:</em> +2d%)</p><p></p><p><strong>Taur’fei F.A.Q.</strong></p><p></p><p><strong>What are the Taur’fei?</strong></p><p></p><p>The Taur’fei are a ½-Elf and ½-Minotaur race.</p><p></p><p><strong>Does the Taur’fei qualify for all elven prestige classes or just the ones that allow half-elves), and does it qualify for monstrous humanoid prestige classes?</strong></p><p></p><p>They qualify for any PrC that would allow a race with mixed elven blood (ie. Half-Elves, Taur'fei). Thus the Taur'fei could take levels in the Arcane Archer or Shadowthorne prestige classes. They can also get into any Monstrous Humanoid prestige class that they meet the qualifications for.</p><p></p><p><strong>If a ranger gets favored enemy against elves and monstrous humanoid which one counts?</strong></p><p></p><p>As for a Ranger's Favored Enemy the Taur'fei are considered Monstrous Humanoids, and an Elf, although only the higher of the two bonuses apply.</p><p></p><p>------</p><p></p><p>For a cleaner version of the Taur'fei with tables <a href="http://valkyn.is-a-geek.com/fantasy/monstrous-humanoid/taurfei.html" target="_blank">click here</a></p></blockquote><p></p>
[QUOTE="Buddha the DM, post: 2200767, member: 161"] [b]Taur'fei[/b] [b]Size & Type:[/b] Medium Monstrous Humanoid (Elf) [b]Hit Dice:[/b] 3d8 (17 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 12 (+2 natural), touch 10, flat-footed — (see text) [b]Base Attack/Grapple:[/b] +3/+5 [b]Attack:[/b] Greataxe +5 melee (1d12+3/x3) or gore +5 melee (1d6+2) [b]Full Attack:[/b] Greataxe +5 melee (1d12+3/x3) and gore +1 melee (1d6+1) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attack:[/b] Powerful charge 1d8+3 [b]Special Qualities:[/b] Natural Cunning, Scent, Taur’fei Traits [b]Saves:[/b] Fort +1, Ref +3, Will +3 [b]Abilities:[/b] Str 15, Dex 10, Con 11, Int 9, Wis 10, Cha 8 [b]Skills:[/b] Intimidate +0, Jump +3, Listen +4, Search +3, Spot +4 [b]Feats:[/b] Power Attack, Track [b]Environment:[/b] Underground or Forest [b]Organization:[/b] Solitary, pair, or gang (3–4) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 [b]Powerful Charge (Ex):[/b] A Taur’fei typically begins a battle by charging at an opponent, lowering its head to bring its horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +5 attack bonus that deals 2d6+3 points of damage. [b]Natural Cunning (Ex):[/b] Although the Taur’fei aren’t especially intelligent, though they are more intelligent than their minotaur parent, they possess the same innate cunning and logical ability as a minotaur. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed. [b]Taur’fei Traits (Ex):[/b] All Taur’fei have the following racial traits. * Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. * Low-light Vision * Darkvision 60 ft. * [b]Elven Blood:[/b] For all effects related to race, a Taur’fei is considered an elf in addition to being a monstrous humanoid. [b]Skills:[/b] All Taur’fei have a +3 racial bonus on Search, Spot, and Listen checks. Taur’fei as Characters [b]Physical Description:[/b] The Taur’fei are still generally Minotaur-like in appearance but their face is less bestial, and appears more elven with an elf's pointed ears just in front of, and below a smaller set of horns that look the same as a minotaur's only smaller. They have less body hair than a Minotaur, though they are still pretty furry, and have no tail. Their legs appear the same as a minotaur’s legs do. [b]Taur'fei as Characters:[/b] [b]Ability Bonuses:[/b] +4 Str, -2 Int, -2 Cha [b]Medium:[/b] As Medium creatures, Taur’fei have no special bonuses or penalties due to their size. [b]Speed:[/b] A Taur’fei’s base land speed is 30 ft. [b]Racial Hit Dice:[/b] A Taur’fei begins with 3 levels of monstrous humanoid, which provides 3d8 hit dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3, Will +3 [b]Racial Skills:[/b] A Taur’fei’s monstrous humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Taur’fei have a +3 racial bonus on Search, Spot, and Listen checks. [b]Racial Feats:[/b] A Taur’fei’s monstrous humanoid levels give it two feats. [b]Natural Armor:[/b] +2 [b]Natural Weapons:[/b] Gore (1d6) [b]Weapon Proficiencies:[/b] All Simple Weapons & Greataxe. [b]Special Attacks:[/b] * [b]Powerful Charge (Ex):[/b] See above text. [b]Special Qualities:[/b] * Scent * [b]Natural Cunning (Ex):[/b] See above text. * Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. * [b]Low-Light Vision:[/b] A Taur’fei can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * [b]Elven Blood:[/b] For all effects related to race, a Taur’fei is considered an elf. * Darkvision 60 ft [b]Automatic Languages:[/b] Common, Elven, Giant. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan, Terran. [b]Favored Class:[/b] Ranger. A multiclass Taur’fei’s ranger class does not count when determining whether they take an experience point penalty for multiclassing. [b]Alignment:[/b] Usually Chaotic Neutral [b]Level Adjustment:[/b] +2. [b]Huskaen, Male[/b] ([i]Height:[/i] 5’ 7’’, [i]Mod:[/i] +2d10; [i]Weight:[/i] 140 lb., [i]Mod:[/i] x (2d4) lb.) [b]Huskaen, Female[/b] ([i]Height:[/i] 5’ 2’’, [i]Mod:[/i] +2d10; [i]Weight:[/i] 110 lb., [i]Mod:[/i] x (2d4) lb.) [b]Random Horn Length Male[/b] ([i]Base Length:[/i] 6''; [i]Length Modifier:[/i] +1d6) [b]Female[/b] ([i]Base Length:[/i] 3''; [i]Length Modifier:[/i] +1d3) [b]Starting Age:[/b] 61 ([i]Simple Mod:[/i] +4d6; [i]Moderate Mod:[/i] +5d6; [i]Complex Mod:[/i] +6d6) [b]Aging Effects[/b] ([i]Child:[/i] 1 - 24; [i]Young Adult:[/i] 25 - 60; [i]Adulthood:[/i] 61 - 124; [i]Middle Age:[/i] 125 - 180; [i]Old:[/i] 181 - 249; [i]Venerable:[/i] 250; [i]Maximum:[/i] +2d%) [b]Taur’fei F.A.Q.[/b] [b]What are the Taur’fei?[/b] The Taur’fei are a ½-Elf and ½-Minotaur race. [b]Does the Taur’fei qualify for all elven prestige classes or just the ones that allow half-elves), and does it qualify for monstrous humanoid prestige classes?[/b] They qualify for any PrC that would allow a race with mixed elven blood (ie. Half-Elves, Taur'fei). Thus the Taur'fei could take levels in the Arcane Archer or Shadowthorne prestige classes. They can also get into any Monstrous Humanoid prestige class that they meet the qualifications for. [b]If a ranger gets favored enemy against elves and monstrous humanoid which one counts?[/b] As for a Ranger's Favored Enemy the Taur'fei are considered Monstrous Humanoids, and an Elf, although only the higher of the two bonuses apply. ------ For a cleaner version of the Taur'fei with tables [url=http://valkyn.is-a-geek.com/fantasy/monstrous-humanoid/taurfei.html]click here[/url] [/QUOTE]
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