Buddha the DM's Monster Madness for d20 Modern

Buddha the DM

Explorer
Who here has created any monsters for the d20 Modern RPG from WotC? If you have any post them here. Please restrict yourself to using only WotC d20 Modern materials for the monsters that you post here.

Let me get things started with my.....:

Element Hounds
Element Hounds from all outward appearances seem to be normal members of the Huskie species of canines. The only thing to indicate that they are not what they appear to be is the vague colored (shock - light blue; frost – icy white; ignition – light red) tinge to their fur.

Species Traits
Breath Weapon (Su):
An element hound has a breath weapon that corresponds with the color of its fur. The breath weapon types are as follows. The breath weapon is usable once every 1d4+1 rounds.
  • Shock Hound: A line of lightning for a breath weapon. The line is 30 feet long by 5 feet wide and high (ie. 30’ L x 5’ W x 5’ H), and deals 2d6 electrical damage with a Ref DC 13 to avoid.
  • Frost Hound: A cone of cold for a breath weapon. The cone is 15 feet long by 15 feet wide and high (ie. 15’ L x 15’ W x 15’ H), and deals 2d8 cold damage with a Ref DC 13 to avoid.
  • Ignition Hound: A cone of fire for a breath weapon. The cone is 15 feet long by 15 feet wide and high (ie. 15’ L x 15’ W x 15’ H), and deals 2d10 fire damage with a Ref DC 13 to avoid.

Elemental Resistance: An element hound has a resistance to a particular elemental force. The specific type of resistance matches the type of damage dealt by the hound’s breath weapon, and has a value of 5. Example: A Frost Hound has Cold Resistance 5.

Scent (Ex): This ability allows an element hound to detect approaching enemies, sniff out hidden foes, and track by sense of smell. See Special Qualities for more information

Trip (Ex): An element hound that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the element hound.

Element Hound: CR 7; Medium-size Magical Beast; HD 5d10+5; hp 32; Mas 12; Init +2; Spd 50 ft.; Defense 15, touch 12, flat-footed 13 (+2 Dex, +3 natural); BAB +5; Grap +6; Atk +7 melee (1d6+1, bite); Full Atk +7 melee (1d6+1, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ scent, trip, low-light vision, elemental resistance, breath weapon; AL none; SV Fort +5, Ref +6, Will +3; AP 0; Rep +0; Str 12, Dex 15, Con 12, Int 10, Wis 15, Cha 12.

Skills: Hide +7, Listen +9, Move Silently +8, Spot +7, Survival +4 (+8 when tracking by scent).

Feats: Power Attack, Weapon Finesse (Bite)

Advancement: 6–8 HD (Large).
 
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