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Buff or Attack
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<blockquote data-quote="frankthedm" data-source="post: 4728369" data-attributes="member: 1164"><p>Yeah. I'd say that matters. The levels being played and houserules or any “gentlemen’s agreements” are also big factor. Depends on what you are facing. Against a big beast you want to buff whoever is going to be fighting the thing and make sure that every character is taking effort to soften the critter up before it engages the party. Until it engages, each round the characters should be backing away from it and setting up optimum positioning if possible, prevented it from full attacking or charging.. Debuffing it is a good idea if you have a way through it's defenses. Save or Screwed is tricky sine big beasts usually have decent fort and passable will. Also if the barbarian insists on charging the <em>Direhuge Grabba-grindabeast </em>at first sight, let him have his one way ticket to Valhalla.</p><p></p><p>If the party is surprised by classed characters, open up with a Dispel Magic. Dispel Magic is usually a solid opening move vs classed NPCS since buffs can be a big chunk of their potency. If they tried to surprised you, that also indicates they had time to prepare by drinking their potions. All of them. Similar issue with dragons, An opening Dispel magic helps bring down Mage armor and possibly Shield, making any AC targeter’s jobs much easier.Damage helps the whole party work on taking the target down, SoD usually gives a flat chance of taking the target down.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4728369, member: 1164"] Yeah. I'd say that matters. The levels being played and houserules or any “gentlemen’s agreements” are also big factor. Depends on what you are facing. Against a big beast you want to buff whoever is going to be fighting the thing and make sure that every character is taking effort to soften the critter up before it engages the party. Until it engages, each round the characters should be backing away from it and setting up optimum positioning if possible, prevented it from full attacking or charging.. Debuffing it is a good idea if you have a way through it's defenses. Save or Screwed is tricky sine big beasts usually have decent fort and passable will. Also if the barbarian insists on charging the [I]Direhuge Grabba-grindabeast [/I]at first sight, let him have his one way ticket to Valhalla. If the party is surprised by classed characters, open up with a Dispel Magic. Dispel Magic is usually a solid opening move vs classed NPCS since buffs can be a big chunk of their potency. If they tried to surprised you, that also indicates they had time to prepare by drinking their potions. All of them. Similar issue with dragons, An opening Dispel magic helps bring down Mage armor and possibly Shield, making any AC targeter’s jobs much easier.Damage helps the whole party work on taking the target down, SoD usually gives a flat chance of taking the target down. [/QUOTE]
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