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*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Axeboy" data-source="post: 435154" data-attributes="member: 1842"><p><strong>In-game changes?</strong></p><p></p><p>A lot of people have suggested metagame solutions (changing the way the spells themselves work), and that's fine--it's according to your taste how you rule zero. I disagree (sort of) with KidC when she says that you shouldn't punish the players for being creative: if you've been playing it the way it's written and the DM suddenly changes the rules on you because it's working too well, that's certainly unfair to the PC's, but if you know that buffscrytel has limitations by the time you're first able to do it, I think we can all agree (by the Sacred Axiom of Rule Zero) that the DM's not hosing the players in any way.</p><p></p><p>This may sound a bit pedantic, but I'd be interested to hear about any societal changes folks use to deal with buffscrytel the way it's written. Do all mages (of necessary ability) have quickened dispels/teleports/whatevers ready every day? Just the paranoid types? Do they routinely cast Non-detections (and thus sacrifice those spell slots)? Are they constantly buffed with Persistent Spells (same problem, but the stuff now takes a higher-level slot)? What other sorts of precautions might high-level mages take? Wouldn't you, as a high-level mage, want to research a spell to counter this strategy so that you wouldn't have to waste all those slots (or are those spells useful anyway)? If you would research a counter, why haven't mages done so in the past?</p><p></p><p>Are there changes in the magical community at large? Perhaps something like the Injunction from Sepluchrave II's story hour that keeps mages from interfering with political affairs for fear of retribution from the whole community of mages; a sort of `nuclear showdown' (or Great Convention, from Dune): if you do it to one of our number, we'll all come after you. (This would be rather interesting as it would bring up the same sorts of pre-emptive-strike-type problems that are in RL international politics right now: powerful mages trying to keep certain powers from folks they don't trust.)</p></blockquote><p></p>
[QUOTE="Axeboy, post: 435154, member: 1842"] [b]In-game changes?[/b] A lot of people have suggested metagame solutions (changing the way the spells themselves work), and that's fine--it's according to your taste how you rule zero. I disagree (sort of) with KidC when she says that you shouldn't punish the players for being creative: if you've been playing it the way it's written and the DM suddenly changes the rules on you because it's working too well, that's certainly unfair to the PC's, but if you know that buffscrytel has limitations by the time you're first able to do it, I think we can all agree (by the Sacred Axiom of Rule Zero) that the DM's not hosing the players in any way. This may sound a bit pedantic, but I'd be interested to hear about any societal changes folks use to deal with buffscrytel the way it's written. Do all mages (of necessary ability) have quickened dispels/teleports/whatevers ready every day? Just the paranoid types? Do they routinely cast Non-detections (and thus sacrifice those spell slots)? Are they constantly buffed with Persistent Spells (same problem, but the stuff now takes a higher-level slot)? What other sorts of precautions might high-level mages take? Wouldn't you, as a high-level mage, want to research a spell to counter this strategy so that you wouldn't have to waste all those slots (or are those spells useful anyway)? If you would research a counter, why haven't mages done so in the past? Are there changes in the magical community at large? Perhaps something like the Injunction from Sepluchrave II's story hour that keeps mages from interfering with political affairs for fear of retribution from the whole community of mages; a sort of `nuclear showdown' (or Great Convention, from Dune): if you do it to one of our number, we'll all come after you. (This would be rather interesting as it would bring up the same sorts of pre-emptive-strike-type problems that are in RL international politics right now: powerful mages trying to keep certain powers from folks they don't trust.) [/QUOTE]
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