Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kid Charlemagne" data-source="post: 435470" data-attributes="member: 93"><p>In my experience, most of the issues involving scry/teleport are based around a less than rigorous application of the spell's parameters. Not being precise about how much weight can be carried, allowing people to hop out of a portable hole in one round, allowing people to call a few minutes of watching an area to be considered "studying" the area, allowing the druid to cast the scry and the mage to cast the teleport as if both had seen the area, etc.</p><p></p><p>Scrying is cast upon a person, not an area. Concentration must be maintained on the person, IMO. This precludes good studying of the area. I'd allow "viewed once" but no better.</p><p></p><p>As for the portable hole trick (which IIRC is the tactic used in Wulf's SH), I'd rule that the portable hole is similar to a large sheet of silk, and must be laid out totally smooth to open into the extradimensional space. This should take several rounds, and multiple people. Ever try to totally straighten out a ten foot circular cloth? It's practically impossible by yourself.</p><p></p><p></p><p></p><p></p><p>Remember that Scry takes an hour to cast. PC's don't have an exact measure of time available to them most of the time, so I would make them wait on casting any real short term spells until after the scry is totally cast. That gives the Scry Detector several rounds to prep. Maybe even just teleport away.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 435470, member: 93"] In my experience, most of the issues involving scry/teleport are based around a less than rigorous application of the spell's parameters. Not being precise about how much weight can be carried, allowing people to hop out of a portable hole in one round, allowing people to call a few minutes of watching an area to be considered "studying" the area, allowing the druid to cast the scry and the mage to cast the teleport as if both had seen the area, etc. Scrying is cast upon a person, not an area. Concentration must be maintained on the person, IMO. This precludes good studying of the area. I'd allow "viewed once" but no better. As for the portable hole trick (which IIRC is the tactic used in Wulf's SH), I'd rule that the portable hole is similar to a large sheet of silk, and must be laid out totally smooth to open into the extradimensional space. This should take several rounds, and multiple people. Ever try to totally straighten out a ten foot circular cloth? It's practically impossible by yourself. Remember that Scry takes an hour to cast. PC's don't have an exact measure of time available to them most of the time, so I would make them wait on casting any real short term spells until after the scry is totally cast. That gives the Scry Detector several rounds to prep. Maybe even just teleport away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
Top