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General Tabletop Discussion
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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Spatzimaus" data-source="post: 435653" data-attributes="member: 3051"><p>Using only PHB core spells, yes, I'd say it's a problem. It's just too consistent. Scrying, in general, is too consistent; sure, it may take a few hours to do correctly, but you'll succeed. Teleport is pretty consistent, too, and at least according to the simplest interpretation of the rules you can teleport to a spot you Scried someone at.</p><p></p><p>Now, it might not be horrendously unbalanced. Players who know what to expect will be able to manage somewhat, but that shouldn't be necessary.</p><p></p><p>Some possible changes:</p><p>> When you Scry, the viewing sensor appears near the target one minute before you start receiving data. If the people you're viewing notice its presence they can dispel it before you ever see them. Greater Scry's sensor appears one round before you get data.</p><p>(This makes the spells that notify you when scried on MUCH stronger)</p><p>> There are spells that let you fool Scryings by feeding them a different image, or that blocks them entirely. Make a low-level version that partly fools them, by giving a scrambled background. They know they're being partially blocked, they can still tell what you're doing, they can kinda tell where you are (if it's somewhere they were already familiar with, they recognize it, but if it's someplace they've never been it's not enough to Teleport). So, if it lasts 1 hour per level, and moves with you, does that sound like a level 2 spell?</p><p>> Make Teleport take a small amount of time; let's say 2 minutes (20 rounds). You cast it, you immediately disappear, two minutes later you appear at your destination. It still FEELS instantaneous, but any "1 round/level" spells, like oh, MASS HASTE, will have expired in transit. It also keeps Teleport from being used as an improved Dimension Door (no lost action!).</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 435653, member: 3051"] Using only PHB core spells, yes, I'd say it's a problem. It's just too consistent. Scrying, in general, is too consistent; sure, it may take a few hours to do correctly, but you'll succeed. Teleport is pretty consistent, too, and at least according to the simplest interpretation of the rules you can teleport to a spot you Scried someone at. Now, it might not be horrendously unbalanced. Players who know what to expect will be able to manage somewhat, but that shouldn't be necessary. Some possible changes: > When you Scry, the viewing sensor appears near the target one minute before you start receiving data. If the people you're viewing notice its presence they can dispel it before you ever see them. Greater Scry's sensor appears one round before you get data. (This makes the spells that notify you when scried on MUCH stronger) > There are spells that let you fool Scryings by feeding them a different image, or that blocks them entirely. Make a low-level version that partly fools them, by giving a scrambled background. They know they're being partially blocked, they can still tell what you're doing, they can kinda tell where you are (if it's somewhere they were already familiar with, they recognize it, but if it's someplace they've never been it's not enough to Teleport). So, if it lasts 1 hour per level, and moves with you, does that sound like a level 2 spell? > Make Teleport take a small amount of time; let's say 2 minutes (20 rounds). You cast it, you immediately disappear, two minutes later you appear at your destination. It still FEELS instantaneous, but any "1 round/level" spells, like oh, MASS HASTE, will have expired in transit. It also keeps Teleport from being used as an improved Dimension Door (no lost action!). [/QUOTE]
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