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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Spatzimaus" data-source="post: 435715" data-attributes="member: 3051"><p>mkletch: great, it's a nice spell, but it also happens to be double the level of the spell we're trying to counter. Generally speaking, a spell whose only use is to counter should be BELOW the spell it deals with. The Scry-Teleport combo requires level 9, but you won't get Mind Blank until at least 15.</p><p></p><p>Mind Blank stops scrying cold, AND it does a lot of other stuff, like making you immune to mind-affecting spells. We don't really want all of that. I was just looking for a spell that prevented someone from using Scry to observe you well enough for a Teleport. Nothing else.</p><p></p><p>In the PHB, I don't think there's anything lower in level than Teleport that does that successfully.</p><p></p><p>So, let's come up with a hypothetical spell:</p><p></p><p>Crazy Spatz's Scrambled Viewing</p><p>Abjuration</p><p>Sor/Wiz 2, Clr 3, Dru 3</p><p>Components: V,S</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One willing creature</p><p>Duration: 1 hour/level</p><p>Saving Throw: special</p><p>Spell Resistance: none</p><p></p><p>The subject is partially protected from magical surveillance, as is any area within 5' of him. Anyone attempting to Scry the subject directly sees a disrupted image and hears scrambled speech.</p><p>If the scrier is familiar with the area in question, he will still recognize it. He can make a Spot check versus the scrambler's Save DC to pick out landmarks or determine the target's actions.</p><p>Likewise, the target's voice is still recognizable, even though the content becomes nearly unintelligible; the scrier can make a Listen check versus the scrambler's Save DC to draw any information from the babble.</p><p>If the subject is observed indirectly (for example, using Clairvoyance to scan a specific location, or Scrying a nearby person), only the area within 5' of the protected person is scrambled (along with any sounds coming from within the scrambled area).</p><p></p><p>What do you think? Too much? It still doesn't completely protect you, and you have to cast it on each person for best effect.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 435715, member: 3051"] mkletch: great, it's a nice spell, but it also happens to be double the level of the spell we're trying to counter. Generally speaking, a spell whose only use is to counter should be BELOW the spell it deals with. The Scry-Teleport combo requires level 9, but you won't get Mind Blank until at least 15. Mind Blank stops scrying cold, AND it does a lot of other stuff, like making you immune to mind-affecting spells. We don't really want all of that. I was just looking for a spell that prevented someone from using Scry to observe you well enough for a Teleport. Nothing else. In the PHB, I don't think there's anything lower in level than Teleport that does that successfully. So, let's come up with a hypothetical spell: Crazy Spatz's Scrambled Viewing Abjuration Sor/Wiz 2, Clr 3, Dru 3 Components: V,S Casting Time: 1 action Range: Touch Target: One willing creature Duration: 1 hour/level Saving Throw: special Spell Resistance: none The subject is partially protected from magical surveillance, as is any area within 5' of him. Anyone attempting to Scry the subject directly sees a disrupted image and hears scrambled speech. If the scrier is familiar with the area in question, he will still recognize it. He can make a Spot check versus the scrambler's Save DC to pick out landmarks or determine the target's actions. Likewise, the target's voice is still recognizable, even though the content becomes nearly unintelligible; the scrier can make a Listen check versus the scrambler's Save DC to draw any information from the babble. If the subject is observed indirectly (for example, using Clairvoyance to scan a specific location, or Scrying a nearby person), only the area within 5' of the protected person is scrambled (along with any sounds coming from within the scrambled area). What do you think? Too much? It still doesn't completely protect you, and you have to cast it on each person for best effect. [/QUOTE]
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Buff, Scry, Teleport... A problem or not?
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