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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Endur" data-source="post: 436036" data-attributes="member: 3346"><p><strong>Buff Scry Teleport</strong></p><p></p><p>I think the problem is the GM, not the players.</p><p></p><p>The GM needs to do two things:</p><p></p><p>1) Enforce the Scry Sensor Detection. Long before any area qualifies for "studied carefully", somebody in that area will have noticed the sensor.</p><p></p><p>The bad guys can then put into place their "counter plan."</p><p></p><p>2) Enforce the teleport miss chance. Make sure that the person doing the scrying is also the person doing the teleporting, etc. </p><p></p><p>The combination of the bad guy's anti-teleport defenses and the chance of the good guy's having a missed teleport should be sufficient to win the day.</p><p></p><p>Keep in mind that Scry is a very limited spell. It takes an hour to cast and you get a duration of 1 minute/per level. A GM could easily rule that you are focusing on the far away person and that you spend thirty minutes focusing your concentration, then you get your vision for several minutes, and then you take another thirty minutes coming out of the vision. During that half-hour while you are coming out of the vision, the bad guys could be putting their most diabolical plan in operation.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 436036, member: 3346"] [b]Buff Scry Teleport[/b] I think the problem is the GM, not the players. The GM needs to do two things: 1) Enforce the Scry Sensor Detection. Long before any area qualifies for "studied carefully", somebody in that area will have noticed the sensor. The bad guys can then put into place their "counter plan." 2) Enforce the teleport miss chance. Make sure that the person doing the scrying is also the person doing the teleporting, etc. The combination of the bad guy's anti-teleport defenses and the chance of the good guy's having a missed teleport should be sufficient to win the day. Keep in mind that Scry is a very limited spell. It takes an hour to cast and you get a duration of 1 minute/per level. A GM could easily rule that you are focusing on the far away person and that you spend thirty minutes focusing your concentration, then you get your vision for several minutes, and then you take another thirty minutes coming out of the vision. During that half-hour while you are coming out of the vision, the bad guys could be putting their most diabolical plan in operation. Tom [/QUOTE]
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