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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Fenes 2" data-source="post: 436610" data-attributes="member: 6166"><p>In the end it depends on what kind of campaign you want to run. Do you like teleporting in to the lair of the BBEG for a fast-paced combat that is over after the first round (or the surprise round), where the amount of magical buffs the characters have are a major factor and tactics decide the rest, with the party, if successful, true resurrects the fallen, loots the place and then teleports back to their warded extradimensional fortress? Or do you prefer it when the party travels on foot through a foreign country until they reach the stronghold of the BBEG, then bet on their skills and wits to sneak past the defenses until they come face to face with the main opponent for a drawn-out fight lasting several rounds?</p><p></p><p>I, personally, prefer the second campaign. If I want near-instant transportation and intelligence capability, and fast battles with save-or-die weapons I play Shadowrun (With Jet transport, computer hackers and powerful firearms). In a fantasy campaign I go for the wandering, skilled party, not the teleporting magic-item users.</p><p></p><p>There is nothing wrong with playing the kind of high-level campaigns that seem to be the result of D&D palyed with standard rules and assumptions of wealth and magic, but it is not my cup of tea.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 436610, member: 6166"] In the end it depends on what kind of campaign you want to run. Do you like teleporting in to the lair of the BBEG for a fast-paced combat that is over after the first round (or the surprise round), where the amount of magical buffs the characters have are a major factor and tactics decide the rest, with the party, if successful, true resurrects the fallen, loots the place and then teleports back to their warded extradimensional fortress? Or do you prefer it when the party travels on foot through a foreign country until they reach the stronghold of the BBEG, then bet on their skills and wits to sneak past the defenses until they come face to face with the main opponent for a drawn-out fight lasting several rounds? I, personally, prefer the second campaign. If I want near-instant transportation and intelligence capability, and fast battles with save-or-die weapons I play Shadowrun (With Jet transport, computer hackers and powerful firearms). In a fantasy campaign I go for the wandering, skilled party, not the teleporting magic-item users. There is nothing wrong with playing the kind of high-level campaigns that seem to be the result of D&D palyed with standard rules and assumptions of wealth and magic, but it is not my cup of tea. [/QUOTE]
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