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General Tabletop Discussion
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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Hypersmurf" data-source="post: 436647" data-attributes="member: 1656"><p>Still in House Rules territory, I'm afraid, but someone mentioned adding a 'Brustian' effect to teleports, with people coming out the far end suffering some form of nausea.</p><p></p><p>Teleporting is *very* common in Dragaera, but just as common are 'teleport blocks' - spells that prevent people teleporting in, out, or both... like a combination of Forbiddance and an area-of-effect Dimensional Anchor.</p><p></p><p>"At that moment there was a woosh of displaced air, and five more Jhereg were in the room, swords drawn. Oops. I drew recklessly on my link and tried to teleport, but failed. I sometimes wish teleport blocks could be outlawed."</p><p></p><p>There are also teleports alarms, that detect any teleports into an area.</p><p></p><p>"Alarms. 'Bing bing,' and 'Clang,' and everything else, both psionic and audible, went off all over the place. I hit the floor rolling and had a dagger ready to throw as my receptionist came bursting in, sword in one hand, dagger in the other. Then I realised what had happened - I saw Daymar floating cross-legged, about three feet off the floor.</p><p></p><p>"I was rather pleased that before he had time to uncross his legs and stand up (or stand down, as the case may be), there were a total of four of my people in the office, weapons drawn and ready."</p><p></p><p>Teleport blocks and alarms might not be <em>cheap</em>, but they appear to be standard procedure for people worried about b-s-t style attacks. </p><p></p><p>There's room for a lower-level block spell: something with a shorter duration than Forbiddance - one day, or one week, perhaps - but without quite such a hefty cost.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 436647, member: 1656"] Still in House Rules territory, I'm afraid, but someone mentioned adding a 'Brustian' effect to teleports, with people coming out the far end suffering some form of nausea. Teleporting is *very* common in Dragaera, but just as common are 'teleport blocks' - spells that prevent people teleporting in, out, or both... like a combination of Forbiddance and an area-of-effect Dimensional Anchor. "At that moment there was a woosh of displaced air, and five more Jhereg were in the room, swords drawn. Oops. I drew recklessly on my link and tried to teleport, but failed. I sometimes wish teleport blocks could be outlawed." There are also teleports alarms, that detect any teleports into an area. "Alarms. 'Bing bing,' and 'Clang,' and everything else, both psionic and audible, went off all over the place. I hit the floor rolling and had a dagger ready to throw as my receptionist came bursting in, sword in one hand, dagger in the other. Then I realised what had happened - I saw Daymar floating cross-legged, about three feet off the floor. "I was rather pleased that before he had time to uncross his legs and stand up (or stand down, as the case may be), there were a total of four of my people in the office, weapons drawn and ready." Teleport blocks and alarms might not be [i]cheap[/i], but they appear to be standard procedure for people worried about b-s-t style attacks. There's room for a lower-level block spell: something with a shorter duration than Forbiddance - one day, or one week, perhaps - but without quite such a hefty cost. -Hyp. [/QUOTE]
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