Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 438419" data-attributes="member: 1149"><p>The biggest issue with the buf-scry-pop-in stuff is the notion of UNPREPARED enemies.</p><p></p><p>In a game where these things are possible to characters of level enough to be a threat, then it make ssense that it would be common practice to prepare against them.</p><p></p><p>TELEPORT</p><p></p><p>Against teleport we have forbiddance spells in the PHB, Zone of respite spells in the Manual of the planes, and gobs of good "construction defenses" in Stronghold Buildiers Guidebook.</p><p></p><p>Just because a given spell did not appear in the PHB, but rather was held for a sourcebook it was more suited for, does not mean it is rare, it is out of line or anything like that.</p><p></p><p>So, catching someone as they are waking up, should only really be an issue for those who are weak or stupid enough to expose themselves by being unprepared. </p><p></p><p>Your world should make sense, and that means your really powerful high level guys should not be sitting around in their longjohns with their flaps down so that mid-level PCs threats would have killed them long ago. </p><p></p><p>Why wouldn't a high level lich walk around with a ring of respite?</p><p></p><p>Also remember the weight limits on teleport since they might limit the insta-pop numbers.</p><p></p><p>SCRY</p><p></p><p>Even in the PHb there are spells which detect scrying, which give false info to scrying (iirc) and there should be plenty of options for this. perhaps this means a custom spell or even a custom item, but then, powerful guys are known for not being off the shelf types. </p><p></p><p>Also, with scrying taking an hour for a few minutes of view, catching the right time might be a little tricky. With detect scry, after one bad time, the bad guys may well be coming after you.</p><p></p><p>BUFFING</p><p></p><p>By 12th level, with a good feat called extend, a lot of buffing spells will be in effect ALL DAY. Any spell which can last 24 hours will likely be thrown just before bed time, so that the next day you have all spells and the effects still ongoing. A contingency can get some of the "short terms" defenses up and running.</p><p></p><p>TACTICS</p><p></p><p>Finally, preparations for surprises should be based around getting away first and foremost. glyphs and traps should not be keyed to damaging the attacks but frustrating them. A glyph or trap which releases a fog cloud over the area is probably a good start. The miss chances as well as the inability to use targetted spells will give you an edge in getting away. Similarly, traps with dispels or walls of force are possibilities.</p><p></p><p>its unlikely the scry-teleport-buff boyz will be able to check for traps thru the scry, so that can be a real lifesaver.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 438419, member: 1149"] The biggest issue with the buf-scry-pop-in stuff is the notion of UNPREPARED enemies. In a game where these things are possible to characters of level enough to be a threat, then it make ssense that it would be common practice to prepare against them. TELEPORT Against teleport we have forbiddance spells in the PHB, Zone of respite spells in the Manual of the planes, and gobs of good "construction defenses" in Stronghold Buildiers Guidebook. Just because a given spell did not appear in the PHB, but rather was held for a sourcebook it was more suited for, does not mean it is rare, it is out of line or anything like that. So, catching someone as they are waking up, should only really be an issue for those who are weak or stupid enough to expose themselves by being unprepared. Your world should make sense, and that means your really powerful high level guys should not be sitting around in their longjohns with their flaps down so that mid-level PCs threats would have killed them long ago. Why wouldn't a high level lich walk around with a ring of respite? Also remember the weight limits on teleport since they might limit the insta-pop numbers. SCRY Even in the PHb there are spells which detect scrying, which give false info to scrying (iirc) and there should be plenty of options for this. perhaps this means a custom spell or even a custom item, but then, powerful guys are known for not being off the shelf types. Also, with scrying taking an hour for a few minutes of view, catching the right time might be a little tricky. With detect scry, after one bad time, the bad guys may well be coming after you. BUFFING By 12th level, with a good feat called extend, a lot of buffing spells will be in effect ALL DAY. Any spell which can last 24 hours will likely be thrown just before bed time, so that the next day you have all spells and the effects still ongoing. A contingency can get some of the "short terms" defenses up and running. TACTICS Finally, preparations for surprises should be based around getting away first and foremost. glyphs and traps should not be keyed to damaging the attacks but frustrating them. A glyph or trap which releases a fog cloud over the area is probably a good start. The miss chances as well as the inability to use targetted spells will give you an edge in getting away. Similarly, traps with dispels or walls of force are possibilities. its unlikely the scry-teleport-buff boyz will be able to check for traps thru the scry, so that can be a real lifesaver. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
Top