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General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Nail" data-source="post: 438486" data-attributes="member: 224"><p>So, the current list of Buff-Scry-Teleport solutions are:</p><p></p><p>#1) Make sure all of the rules for teleport and scry are closely followed and "enforced".</p><ul> <li data-xf-list-type="ul">teleport weight limit</li> <li data-xf-list-type="ul"><em>Scry</em> casting time of one hour</li> <li data-xf-list-type="ul"><em>Scryied</em> person has a non-negligable chance of noticing the sensor, even without magical help.</li> <li data-xf-list-type="ul">A quick scry-teleport probably lands you in the "viewed once" catagory of teleport miss chances.</li> </ul><p></p><p>#2) All powerful people should have scry/teleport detections and defences -- it's just part of being high level in a magic-using world.</p><ul> <li data-xf-list-type="ul"><em>Detect Scrying</em> spell or magic items.</li> <li data-xf-list-type="ul"> Have anything from <em>Nondetection</em> (whimpy, easily countered) to <em>Mindblank</em> (uber-spell, probably over-kill) as a continous (or Persistant) spell or magic item.</li> <li data-xf-list-type="ul"> Create (or adopt from splat-books) new spells and magic items that specifically counter either the scry, or the teleport, or both. <em>Mordenkainen's Sanctum</em> was suggested as one.</li> <li data-xf-list-type="ul">Beef up your home base(s) with spells like <em>Forbiddance</em> or <em>(Un)Hallow w/ Dimensional Anchor</em>. (Boy, do arcane spell casters need some help here, or what?)</li> <li data-xf-list-type="ul">Have a Greater Dispel Magic (or the like) ready for just such an unexpected visit.</li> </ul><p></p><p>#3) Rule <strong>Zero</strong> th' whole mess in some way, if you think the above solutions can't handle it.</p><ul> <li data-xf-list-type="ul"> Change teleport: insert a "round-after" of nausea or stunning.</li> <li data-xf-list-type="ul"> Pretend that the "timeless" aspect of the Astral Plane <u>really</u> means that buff spells <em>expire</em> during teleport. ...Rather than interpreting "timeless" to mean the passage of time <em>stops</em> during transport. <pokes at Plane <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ></li> <li data-xf-list-type="ul">Have teleport take one or more rounds, during which time either <strong>a)</strong> those at the destination can sense the in-coming teleport, or <strong>b)</strong> those pesky buff spells expire.</li> <li data-xf-list-type="ul">Nerf scry so that half the casting time happens <u>after</u> the scry is complete. (Huh? <shrugs> )</li> <li data-xf-list-type="ul">Interpret <em>scry</em> description to mean that you <u>only</u> see the person, not his surroundings...therefore you can't teleport to him.</li> </ul><p></p><p>#4) Make no changes or adjustments at all. Have the enemies use this trick first, and jus' kill off th' PCs in their sleep before they get that powerful.</p><ul> <li data-xf-list-type="ul"> Hey, what's good fer th' goose is good fer the gander......</li> <li data-xf-list-type="ul"> Why should the NPCs be idiots?</li> <li data-xf-list-type="ul"> ....IOW, plot out the affects of the availability of this trick on your campaign......</li> </ul><p></p><p><span style="font-size: 9px"><EDIT:Computer crashed during send.></span></p></blockquote><p></p>
[QUOTE="Nail, post: 438486, member: 224"] So, the current list of Buff-Scry-Teleport solutions are: #1) Make sure all of the rules for teleport and scry are closely followed and "enforced". [list][*]teleport weight limit [*][i]Scry[/i] casting time of one hour [*][i]Scryied[/i] person has a non-negligable chance of noticing the sensor, even without magical help. [*]A quick scry-teleport probably lands you in the "viewed once" catagory of teleport miss chances.[/list] #2) All powerful people should have scry/teleport detections and defences -- it's just part of being high level in a magic-using world. [list][*][i]Detect Scrying[/i] spell or magic items. [*] Have anything from [i]Nondetection[/i] (whimpy, easily countered) to [i]Mindblank[/i] (uber-spell, probably over-kill) as a continous (or Persistant) spell or magic item. [*] Create (or adopt from splat-books) new spells and magic items that specifically counter either the scry, or the teleport, or both. [i]Mordenkainen's Sanctum[/i] was suggested as one. [*]Beef up your home base(s) with spells like [i]Forbiddance[/i] or [i](Un)Hallow w/ Dimensional Anchor[/i]. (Boy, do arcane spell casters need some help here, or what?) [*]Have a Greater Dispel Magic (or the like) ready for just such an unexpected visit.[/list] #3) Rule [b]Zero[/b] th' whole mess in some way, if you think the above solutions can't handle it. [list][*] Change teleport: insert a "round-after" of nausea or stunning. [*] Pretend that the "timeless" aspect of the Astral Plane [u]really[/u] means that buff spells [i]expire[/i] during teleport. ...Rather than interpreting "timeless" to mean the passage of time [i]stops[/i] during transport. <pokes at Plane :p > [*]Have teleport take one or more rounds, during which time either [b]a)[/b] those at the destination can sense the in-coming teleport, or [b]b)[/b] those pesky buff spells expire. [*]Nerf scry so that half the casting time happens [u]after[/u] the scry is complete. (Huh? <shrugs> ) [*]Interpret [i]scry[/i] description to mean that you [u]only[/u] see the person, not his surroundings...therefore you can't teleport to him.[/list] #4) Make no changes or adjustments at all. Have the enemies use this trick first, and jus' kill off th' PCs in their sleep before they get that powerful. [list][*] Hey, what's good fer th' goose is good fer the gander...... [*] Why should the NPCs be idiots? [*] ....IOW, plot out the affects of the availability of this trick on your campaign......[/list] [SIZE=1]<EDIT:Computer crashed during send.>[/SIZE] [/QUOTE]
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