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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="incognito" data-source="post: 438694" data-attributes="member: 7008"><p>My DM was so frusttated with this concept, once he used it on us:</p><p></p><p>Nightime encounter, Party level 11</p><p>The attacking party scried us.</p><p>We noticed the sensor.</p><p>Nothing happened (we waited an hour).</p><p>The attacking party scried us, again.</p><p>We missed the sensor.</p><p></p><p>Wizard (illiusionist) teleports in. He is level 9.</p><p></p><p>He takes himself, a 1/2ling L3 Rogue/L4 Fighter (archer), and a L7 Psychic warrior: with Deep impact, and a +1 Mind Feeder Falcion , and a lightly equiped L6 elf finesse fighter (a chump). 450lbs total, just like in the book.</p><p></p><p>The whole party was Improved Invisible/Hasted/Bull's Str/Cat's Grace/Endurance. Keen edge was placed on the falcion. GMW on the arrows (that tied up all the wizards L3,L4 spells).</p><p></p><p>Hate last's 9 rounds The wizard spent 4 rounds (8 spells) casting up the party b4 teleport. </p><p></p><p>The invisible 1/2ling had imporved initiative, wpn focus/wpn spec PBS, Prec. Shot and Rapid Shot, a high dex, and enough STR to power a +2 might bow. He went after the Mage after moving within 30' for +2d6 sneak attack damage. Our mage was elven - and died (3 arrows, was 9d6+21 pts I believe).</p><p></p><p>Once 'ported in, the improved invisible mage cast maximized magic missles at the cleric from scrolls, the used his haste partial action to ready a magic missile of the cleric attempted to cast a spell. The cleric took 50 pts of damage and lost healing circle</p><p></p><p>The Psychic warrior with feats weapon focus, wpn spec, and power attack in addition to deep impact mated with high STR/animal affinity (3pp) used deep impact on the fighter. The fighter's touch AC was 12. He died after the second round (on a critical hit).</p><p></p><p>The chump was pretty ineffective. He went after the party Rogue, with expertise, improved disarm and grappling.</p><p></p><p>Within 4 rounds we had lost the fighter, the wizard, and the cleric (who took 75 pts of magic missile damage, before the wizard switched to L1 spells).</p><p></p><p>Yes, the rogue got away. Dust of dissaperance for a rainy day. He was trapped alone in a dungeon, but he got away.</p><p></p><p>Was this unfair? The EL for the encounter was estimated at 11</p></blockquote><p></p>
[QUOTE="incognito, post: 438694, member: 7008"] My DM was so frusttated with this concept, once he used it on us: Nightime encounter, Party level 11 The attacking party scried us. We noticed the sensor. Nothing happened (we waited an hour). The attacking party scried us, again. We missed the sensor. Wizard (illiusionist) teleports in. He is level 9. He takes himself, a 1/2ling L3 Rogue/L4 Fighter (archer), and a L7 Psychic warrior: with Deep impact, and a +1 Mind Feeder Falcion , and a lightly equiped L6 elf finesse fighter (a chump). 450lbs total, just like in the book. The whole party was Improved Invisible/Hasted/Bull's Str/Cat's Grace/Endurance. Keen edge was placed on the falcion. GMW on the arrows (that tied up all the wizards L3,L4 spells). Hate last's 9 rounds The wizard spent 4 rounds (8 spells) casting up the party b4 teleport. The invisible 1/2ling had imporved initiative, wpn focus/wpn spec PBS, Prec. Shot and Rapid Shot, a high dex, and enough STR to power a +2 might bow. He went after the Mage after moving within 30' for +2d6 sneak attack damage. Our mage was elven - and died (3 arrows, was 9d6+21 pts I believe). Once 'ported in, the improved invisible mage cast maximized magic missles at the cleric from scrolls, the used his haste partial action to ready a magic missile of the cleric attempted to cast a spell. The cleric took 50 pts of damage and lost healing circle The Psychic warrior with feats weapon focus, wpn spec, and power attack in addition to deep impact mated with high STR/animal affinity (3pp) used deep impact on the fighter. The fighter's touch AC was 12. He died after the second round (on a critical hit). The chump was pretty ineffective. He went after the party Rogue, with expertise, improved disarm and grappling. Within 4 rounds we had lost the fighter, the wizard, and the cleric (who took 75 pts of magic missile damage, before the wizard switched to L1 spells). Yes, the rogue got away. Dust of dissaperance for a rainy day. He was trapped alone in a dungeon, but he got away. Was this unfair? The EL for the encounter was estimated at 11 [/QUOTE]
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