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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Shard O'Glase" data-source="post: 438972" data-attributes="member: 1134"><p>You are level 11 and you missed noticing the sensor? Bad roll o bad skill? If bad skill now you know not to let that skill slide. (the dcs are to low to scry on people IMO though)</p><p></p><p> Anyway I'd rate that encounter at past 11. A 9th level guy, and 3 7th level guys in it self would be about EL10. Add in pre-buffs, I think EL12, add in teleporting ambush and its EL14 IMO. </p><p></p><p>Also were you wondering around or camping. If camping don't camp out in the open, rope trick basically cancels all scrying attempts, the summon a stone house spell I guess wouldn't help much except to maybe make it a fight in crowded situations which is much more difficult for the ambusher, it would make a simple glitterdust spell cover the entire room to save the day, for example(wand of glitterdust is your friend I get one just for this situation.) Also I built some gogles of darkvision/see invis for the party the scout/who ever is on guard uses them.</p><p></p><p>If wondering around I can't help you much but to say ouch. I built a amulet of non-detection for everyone in the party. And re-built it to my current caster level every time I leveled up, the party thought it was worth the expense. Also a lot of buffs are long duraiton and can hlep you a lot. My wizard cast extended stat boost spells on the party for all day protection and a persistent shield as well. Also vs sneak attacks in general, i think it is imperitive for a wiz to get him/herself a mithral buckler+1/fortification what ever you can afford. The AC doesn't help since it wont stack with your bracers of armor(that virtually all wiz have), but you at least get a 25/75/100% chance to avoid crits/sneak attacks this lets the low HP types actually survive a surprise round.</p><p></p><p>Since I curently run a game and the players are less paranoid than me I haven't let loose too much on them yet, I've been slowly building up my nastyness, and the players have slowly started to build up there defenses.</p><p></p><p>My big problem with the B/S/T, is that many times I read a story on these boards where the game went from low ambushes, not many attacks while asleep, no scying at all to a sudden B/S/T encounter at the campsite that ends up in a near TPK. If you don't set up the environment for the players to be paranoid by the time they hit 9th level or even lower, don't drop a nasty ambush like this on them and expect them to feel ok about it.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 438972, member: 1134"] You are level 11 and you missed noticing the sensor? Bad roll o bad skill? If bad skill now you know not to let that skill slide. (the dcs are to low to scry on people IMO though) Anyway I'd rate that encounter at past 11. A 9th level guy, and 3 7th level guys in it self would be about EL10. Add in pre-buffs, I think EL12, add in teleporting ambush and its EL14 IMO. Also were you wondering around or camping. If camping don't camp out in the open, rope trick basically cancels all scrying attempts, the summon a stone house spell I guess wouldn't help much except to maybe make it a fight in crowded situations which is much more difficult for the ambusher, it would make a simple glitterdust spell cover the entire room to save the day, for example(wand of glitterdust is your friend I get one just for this situation.) Also I built some gogles of darkvision/see invis for the party the scout/who ever is on guard uses them. If wondering around I can't help you much but to say ouch. I built a amulet of non-detection for everyone in the party. And re-built it to my current caster level every time I leveled up, the party thought it was worth the expense. Also a lot of buffs are long duraiton and can hlep you a lot. My wizard cast extended stat boost spells on the party for all day protection and a persistent shield as well. Also vs sneak attacks in general, i think it is imperitive for a wiz to get him/herself a mithral buckler+1/fortification what ever you can afford. The AC doesn't help since it wont stack with your bracers of armor(that virtually all wiz have), but you at least get a 25/75/100% chance to avoid crits/sneak attacks this lets the low HP types actually survive a surprise round. Since I curently run a game and the players are less paranoid than me I haven't let loose too much on them yet, I've been slowly building up my nastyness, and the players have slowly started to build up there defenses. My big problem with the B/S/T, is that many times I read a story on these boards where the game went from low ambushes, not many attacks while asleep, no scying at all to a sudden B/S/T encounter at the campsite that ends up in a near TPK. If you don't set up the environment for the players to be paranoid by the time they hit 9th level or even lower, don't drop a nasty ambush like this on them and expect them to feel ok about it. [/QUOTE]
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