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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Shard O'Glase" data-source="post: 439111" data-attributes="member: 1134"><p>Not sure about this but the rogue should be able to spot the sensor with spot. the rogue woudn't know its a scrying sensor, but the rogue would know something invis is near by, which is enough to put everyone on alert.(spot DC 20 for invis things within 30') And as one of two classes with spot as a class skill the rogue is almost duty bound to max this skill out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Rope trick helps a lot because the wizard wouldn't know where the party is to be able to teleport near by and then dispel it. Really past 7th level the party just can't camp anymore, it wrecks some people image of an adventuring party outdors and camping, but the enemies are just to powerful to rely upon a simple sentry.</p><p></p><p>And I believe ELs are increased by the situaiton CRs aren't though.</p><p></p><p>This just saves the wiz, but consider this contingency, D-Door me to a safe area at least 200ft distant when ever I am surprised by a fight. Hav clarivoyance and D-door memorized or on scrolls at all times, this gets you a way and gives you a round or two to prepare and get back to the fight, and actually be able to do something other than gurgle your last breath.</p><p></p><p>Oh and non-detection to see past it you need to make a caster level check vs 11+caster level of the castr/amulet. At 9th level this guy would of needed a 13(possible but far from guaranteed) to find the party.(cast on your self and it is DC of 15+caster level and since it lasts hours it may be worth it for a wiz to cast it on hm self from a scroll now and then if concerned about scrying some day even if he has an amulet. </p><p></p><p> Scrolls remind me of the wizards greatest benies scribe scroll at level one. It really is worth it to prepare a large assortment of scrolls for what if encounters, including scrolls with metamagic feats attached. (detect scrying, extended/enlarged see invis, persistent shield/mirror image, chained haste, when can cast 7th level spells antimagic with the shapeable area metamagic on it making it a cone, non detection, teleport scrolls etc.) It gets some what silly but at the higher levels you realy do have to start thinking what if someone tried X against us, is there a way to counter it, if so what scrolls should I make so we can deal with the situation.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 439111, member: 1134"] Not sure about this but the rogue should be able to spot the sensor with spot. the rogue woudn't know its a scrying sensor, but the rogue would know something invis is near by, which is enough to put everyone on alert.(spot DC 20 for invis things within 30') And as one of two classes with spot as a class skill the rogue is almost duty bound to max this skill out. :D Rope trick helps a lot because the wizard wouldn't know where the party is to be able to teleport near by and then dispel it. Really past 7th level the party just can't camp anymore, it wrecks some people image of an adventuring party outdors and camping, but the enemies are just to powerful to rely upon a simple sentry. And I believe ELs are increased by the situaiton CRs aren't though. This just saves the wiz, but consider this contingency, D-Door me to a safe area at least 200ft distant when ever I am surprised by a fight. Hav clarivoyance and D-door memorized or on scrolls at all times, this gets you a way and gives you a round or two to prepare and get back to the fight, and actually be able to do something other than gurgle your last breath. Oh and non-detection to see past it you need to make a caster level check vs 11+caster level of the castr/amulet. At 9th level this guy would of needed a 13(possible but far from guaranteed) to find the party.(cast on your self and it is DC of 15+caster level and since it lasts hours it may be worth it for a wiz to cast it on hm self from a scroll now and then if concerned about scrying some day even if he has an amulet. Scrolls remind me of the wizards greatest benies scribe scroll at level one. It really is worth it to prepare a large assortment of scrolls for what if encounters, including scrolls with metamagic feats attached. (detect scrying, extended/enlarged see invis, persistent shield/mirror image, chained haste, when can cast 7th level spells antimagic with the shapeable area metamagic on it making it a cone, non detection, teleport scrolls etc.) It gets some what silly but at the higher levels you realy do have to start thinking what if someone tried X against us, is there a way to counter it, if so what scrolls should I make so we can deal with the situation. [/QUOTE]
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Buff, Scry, Teleport... A problem or not?
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