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General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="incognito" data-source="post: 439178" data-attributes="member: 7008"><p>Cor,</p><p></p><p>I was not the DM, but after a TPK, the DM shared his character notes - my meory is slightly sketch but I'll do my best.</p><p></p><p>According to Mixed group EL of CR11 + CR6 = EL...11!</p><p></p><p>The party was invading enemy territor an enemy that has more than just 4 poeple working for them. Our DMs reasoning was: In a world where scry-'buff-port is so effective - would you have a light party?</p><p></p><p>WRT Wizard spells, not everyone got a L2 buff (the Psycic Warrio can buff himself), he has 5 level L3 spells, and did use 6 - I think here was a potion of haste invovled (which brings us to 6). He has 4 level 4 slots (+1 INT, +1 Specialist). He actually used a 5th level slot for an improved invisibility!</p><p></p><p>The 1/2ling: 4 levels of fighter = +3 feats, L7 character +3 feats</p><p># of attacks - Haste partial action = move. Full attack with rapid shot + 5' step with a +6 BAB gives 3 arrows (+4/+4/-1).</p><p>.</p><p></p><p>Lighting: the area they were "hiding" in was well lit (reasobaly). A definite mistake on the party's part. I confess. </p><p>When the party rolled for initiative, the wizard won (granted he had improved init), so the battle was on (minus the Wizard, who went down round one...)</p><p></p><p>I think you have forgotten about improved invisibility! The Rogue, Wizard, and Psy Warrior were all invisible. How is the cleric or fighter, or whomever to know exactly where to sunder to!</p><p></p><p>anyway...</p></blockquote><p></p>
[QUOTE="incognito, post: 439178, member: 7008"] Cor, I was not the DM, but after a TPK, the DM shared his character notes - my meory is slightly sketch but I'll do my best. According to Mixed group EL of CR11 + CR6 = EL...11! The party was invading enemy territor an enemy that has more than just 4 poeple working for them. Our DMs reasoning was: In a world where scry-'buff-port is so effective - would you have a light party? WRT Wizard spells, not everyone got a L2 buff (the Psycic Warrio can buff himself), he has 5 level L3 spells, and did use 6 - I think here was a potion of haste invovled (which brings us to 6). He has 4 level 4 slots (+1 INT, +1 Specialist). He actually used a 5th level slot for an improved invisibility! The 1/2ling: 4 levels of fighter = +3 feats, L7 character +3 feats # of attacks - Haste partial action = move. Full attack with rapid shot + 5' step with a +6 BAB gives 3 arrows (+4/+4/-1). . Lighting: the area they were "hiding" in was well lit (reasobaly). A definite mistake on the party's part. I confess. When the party rolled for initiative, the wizard won (granted he had improved init), so the battle was on (minus the Wizard, who went down round one...) I think you have forgotten about improved invisibility! The Rogue, Wizard, and Psy Warrior were all invisible. How is the cleric or fighter, or whomever to know exactly where to sunder to! anyway... [/QUOTE]
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Buff, Scry, Teleport... A problem or not?
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