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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Shard O'Glase" data-source="post: 439272" data-attributes="member: 1134"><p>I think part of the problem was it just wasn't a simple b/s/t it was a very heavy buff/s/t. The improved invis makes it a very tough encounter on its own, add in the other factos and this encounter is almost impossible for any but the most paranoid parties to survive, and how paranoid you are is highly dependent on the feel of the campaign up to that pont. </p><p></p><p> In the game I was playing it was heavy stealth/intrigue so we quickly got in the habit of protection overkill. Someone could see invis at all times, methods for others to see invis are usually at hand, eventually everyone could constantly see invis and in the dark, we always slept in secure shelters(usually rope tricks on top of that), always had detect div, non-detection, persitent this, exteneded that etc up. </p><p></p><p>Once you introduce the B/S/T this type of over paranod mentality is needed to survive. If you don't want to play in that style of game people just can't introduce B/S/T into the game. I think you might want to discuss it with your DM, do we really want to play in that type of game or do we want to play in a low amgic game, or a ame with all the spells and whistles but where magically people don't use really cut-throat tactics.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 439272, member: 1134"] I think part of the problem was it just wasn't a simple b/s/t it was a very heavy buff/s/t. The improved invis makes it a very tough encounter on its own, add in the other factos and this encounter is almost impossible for any but the most paranoid parties to survive, and how paranoid you are is highly dependent on the feel of the campaign up to that pont. In the game I was playing it was heavy stealth/intrigue so we quickly got in the habit of protection overkill. Someone could see invis at all times, methods for others to see invis are usually at hand, eventually everyone could constantly see invis and in the dark, we always slept in secure shelters(usually rope tricks on top of that), always had detect div, non-detection, persitent this, exteneded that etc up. Once you introduce the B/S/T this type of over paranod mentality is needed to survive. If you don't want to play in that style of game people just can't introduce B/S/T into the game. I think you might want to discuss it with your DM, do we really want to play in that type of game or do we want to play in a low amgic game, or a ame with all the spells and whistles but where magically people don't use really cut-throat tactics. [/QUOTE]
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Buff, Scry, Teleport... A problem or not?
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