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General Tabletop Discussion
*Pathfinder & Starfinder
Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="bret" data-source="post: 440378" data-attributes="member: 713"><p>I would like to point out a couple of things:</p><p></p><p>1. Anyone who supports George Bush, Jr does support assassination. What do you think a 'one bullet plan' means? He revoked the presidential order that forbade assassination. My own views on the issue differ significantly from his, but so far no one has put him in jail.</p><p></p><p>2. In the default D&D world, the alignment components (Good/Evil/Law/Chaos) are measurable quantities. To quote the PHB (pg 87, first column, end of first paragraph on alignment):</p><p></p><p></p><p></p><p>Still, the Scry/Buff/Teleport scheme has a few problems:</p><p>1. They need someplace to teleport to. If someone is camping out in the wilderness, you really need some distinguishing feature to lock onto. Just as you can't teleport into the warlord's tent if you don't know where it is, you can't teleport into the victims camp if you don't know where it is.</p><p>2. Scry probably isn't going to give you enough information in the dark of night to judge where someone is. The scry spell focuses on a target creature, not their surroundings. Unlike Clairvoyance, you aren't even guarenteed a 10' radius if you can't see normally.</p><p>3. Anyone able to see invisible can spot the sensor. The spell gives a second method (Scry check vs. DC 20) to notice the sensor. There is no reason to believe that anyone able to detect an invisible creature or object could not also find the sensor.</p><p>4. Why hadn't the group moved camp after seeing the sensor once? I certainly would have, and probably looked into setting up some traps as well.</p><p>5. Did the GM of the near TPK really consider the weight of equipment when teleporting in all those people? I've had fighters that carried over 100lbs of equipment all by themselves.</p><p></p><p>If I spent some more time looking through the books, I could probably come up with a few more ideas. </p><p></p><p>Back to the TPK, as the surviving Rogue I would have looked to try and retrieve the corpses. If I can raise my friends, I can also give them a very good description of the fellow who teleported all those people in like that.</p></blockquote><p></p>
[QUOTE="bret, post: 440378, member: 713"] I would like to point out a couple of things: 1. Anyone who supports George Bush, Jr does support assassination. What do you think a 'one bullet plan' means? He revoked the presidential order that forbade assassination. My own views on the issue differ significantly from his, but so far no one has put him in jail. 2. In the default D&D world, the alignment components (Good/Evil/Law/Chaos) are measurable quantities. To quote the PHB (pg 87, first column, end of first paragraph on alignment): Still, the Scry/Buff/Teleport scheme has a few problems: 1. They need someplace to teleport to. If someone is camping out in the wilderness, you really need some distinguishing feature to lock onto. Just as you can't teleport into the warlord's tent if you don't know where it is, you can't teleport into the victims camp if you don't know where it is. 2. Scry probably isn't going to give you enough information in the dark of night to judge where someone is. The scry spell focuses on a target creature, not their surroundings. Unlike Clairvoyance, you aren't even guarenteed a 10' radius if you can't see normally. 3. Anyone able to see invisible can spot the sensor. The spell gives a second method (Scry check vs. DC 20) to notice the sensor. There is no reason to believe that anyone able to detect an invisible creature or object could not also find the sensor. 4. Why hadn't the group moved camp after seeing the sensor once? I certainly would have, and probably looked into setting up some traps as well. 5. Did the GM of the near TPK really consider the weight of equipment when teleporting in all those people? I've had fighters that carried over 100lbs of equipment all by themselves. If I spent some more time looking through the books, I could probably come up with a few more ideas. Back to the TPK, as the surviving Rogue I would have looked to try and retrieve the corpses. If I can raise my friends, I can also give them a very good description of the fellow who teleported all those people in like that. [/QUOTE]
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Buff, Scry, Teleport... A problem or not?
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