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Buff, Scry, Teleport... A problem or not?
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<blockquote data-quote="Happy Monkey" data-source="post: 447782" data-attributes="member: 7785"><p>One issue that I have always been annoyed with is fighter redundency, that is the higher the level the greater the spare wheel they are due to complex combos that the spell users can do.</p><p></p><p>How many BBEGs are non-spell users.</p><p></p><p>My issue with BST is that it is a tactic that requires constant vigilance by all and further reinforces spellcaster dominance.</p><p></p><p>I still don't have any concrete solutions but i am considering:</p><p></p><p>1) Scry DCs are too low, up them by 5 or 10. This will only delay the tactic however and it may not even do that...</p><p></p><p>2) Teleport difficulty being strictly enforced. Studied carefully is just that, a particular place that the caster is very familiar with. Essentially it would require hours of being studied if not familiar. Again this solution would hinder BST, you would need to familiarise yourself with a nearby ? to avoid sensor detection. However teleport without error at level 13 would again largely get around this?</p><p></p><p>3) Scry and teleport resistant areas. Yep, this is my initial solution and what I've been building up to. Spend $$ to make an area resistant to scrying or dimensional travel or $$$$ for both. I like this because areas important need to be warded, all classes have access to $ but the cost of construction prohibits this from widespread use. Building on this concept, the building could be imbued with spell resistance to resist some magics. Clever attacker spell use and high $ would however make this useless and wasteful if not properly defended.</p><p></p><p>Coming up with a reasonable price would then be the devil, the hallow and forbidance spells would be the place to start. I am thinking more due to it being undispellble (such a word?). Also what the cost actually is, method of construction, materials, time, labour?</p><p></p><p>I do not have such a problem with BST, just that it requires a bit more skill and such an invasive attack has a defence that is open to rogues and fighters.</p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 447782, member: 7785"] One issue that I have always been annoyed with is fighter redundency, that is the higher the level the greater the spare wheel they are due to complex combos that the spell users can do. How many BBEGs are non-spell users. My issue with BST is that it is a tactic that requires constant vigilance by all and further reinforces spellcaster dominance. I still don't have any concrete solutions but i am considering: 1) Scry DCs are too low, up them by 5 or 10. This will only delay the tactic however and it may not even do that... 2) Teleport difficulty being strictly enforced. Studied carefully is just that, a particular place that the caster is very familiar with. Essentially it would require hours of being studied if not familiar. Again this solution would hinder BST, you would need to familiarise yourself with a nearby ? to avoid sensor detection. However teleport without error at level 13 would again largely get around this? 3) Scry and teleport resistant areas. Yep, this is my initial solution and what I've been building up to. Spend $$ to make an area resistant to scrying or dimensional travel or $$$$ for both. I like this because areas important need to be warded, all classes have access to $ but the cost of construction prohibits this from widespread use. Building on this concept, the building could be imbued with spell resistance to resist some magics. Clever attacker spell use and high $ would however make this useless and wasteful if not properly defended. Coming up with a reasonable price would then be the devil, the hallow and forbidance spells would be the place to start. I am thinking more due to it being undispellble (such a word?). Also what the cost actually is, method of construction, materials, time, labour? I do not have such a problem with BST, just that it requires a bit more skill and such an invasive attack has a defence that is open to rogues and fighters. [/QUOTE]
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