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Buff these Hill Giants!
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<blockquote data-quote="Endur" data-source="post: 2331404" data-attributes="member: 3346"><p>I'd use the Adept class instead of Mage and Cleric. Adept has much more flavor for a Hill Giant tribe. Have one been the primary adept level 5-7 and the other be the assistant, level 1-4.</p><p></p><p>For Nosnra, that's a good start, but I'd make several changes. </p><p></p><p>First, Nosnra is a big, ugly fighter who uses any weapon available. So no weapon focus or improved critical feats for him. Its not like he has ever had weapon training classes. Improved Sunder makes sense, because Nosnra likes breaking things. Likewise power attack and bull rush. I'd probably give Nosnra Leadrship and Cleave instead of weapon focus and improved critical.</p><p></p><p>No +3 Great Club for Nosnra. What powerful wizard or cleric is going to invest lots of exp enchanting a club when they could enchant a sword? Instead, have Nosnra's club powered up by a spell cast by the Adept (GMW or Spikes or equivalent).</p><p></p><p>For magic items to replace the club, how about Dragonhide armor (large sized, also replaces the bracers of ac). i.e. +5 Black Dragonhide Hide Armor with Acid Resistance 15 or something like that. Dragonhide has the nice effect that you don't have to claim a wizard created this. Nosnra himself might have created it by killing the dragon and skinning the dragon.</p></blockquote><p></p>
[QUOTE="Endur, post: 2331404, member: 3346"] I'd use the Adept class instead of Mage and Cleric. Adept has much more flavor for a Hill Giant tribe. Have one been the primary adept level 5-7 and the other be the assistant, level 1-4. For Nosnra, that's a good start, but I'd make several changes. First, Nosnra is a big, ugly fighter who uses any weapon available. So no weapon focus or improved critical feats for him. Its not like he has ever had weapon training classes. Improved Sunder makes sense, because Nosnra likes breaking things. Likewise power attack and bull rush. I'd probably give Nosnra Leadrship and Cleave instead of weapon focus and improved critical. No +3 Great Club for Nosnra. What powerful wizard or cleric is going to invest lots of exp enchanting a club when they could enchant a sword? Instead, have Nosnra's club powered up by a spell cast by the Adept (GMW or Spikes or equivalent). For magic items to replace the club, how about Dragonhide armor (large sized, also replaces the bracers of ac). i.e. +5 Black Dragonhide Hide Armor with Acid Resistance 15 or something like that. Dragonhide has the nice effect that you don't have to claim a wizard created this. Nosnra himself might have created it by killing the dragon and skinning the dragon. [/QUOTE]
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