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Buff these Hill Giants!
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<blockquote data-quote="BOZ" data-source="post: 2467818" data-attributes="member: 1241"><p>OK, game night story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> about 90% of the session was a 3+ hour long battle. the group decided to take go into the main room of the Steading. instead of the setup in the module, i decided Nosnra would be out hunting, to split up the big encounter, and make sure the party was facing some really bad fellas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> he also has the stone and cloud giants with him.</p><p></p><p>so, in the main room was the subchief, three each of the mage, cleric, and fighter all statted above, plus about 10 regular hill giants. it took them 6 rounds to win that combat, though the tempest claimed it would only take 3. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>the party had used the spellcaster's spells (see the thread about the Initiate of the Sevenfold Veil guy) to buff up all their stats, be hasted, stoneskinned, recitationed, invisible, etc, so they had a serious advantage. that's just what i wanted, hahahaha!</p><p></p><p>the caster came in the room first, polymorphed as a grig to be unnoticable. he cast wall of iron in front of one of the doors during the surprise round, and another wall of iron in front of another door in the following round, just about trapping all the giants in the room. good thinking, because in my plan runners would escape from every door in the first round of combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>the PCs started piling into the room at that point. they did very well, and due to their protections they barely got hit. this encounter was largely cannon fodder though, designed to rough them up, make them use up their spells and such. the giant clerics cast slow on most of the party, ruining their haste effects. the party's spellcaster died due to a creature implanted in him that finally emerged and escaped. so when he died, all the buffs that he cast wore off (the party cleric had cast her fair share though).</p><p></p><p>there is a party of giants consisting of the chief, his wife, the stone and cloud giants, and whatever else i decide to throw in with them that will be returning from hunting very soon. if the PCs decide to escape, the chief will show up just in time to mess them up badly. in the meantime, we ended in the main room with 3 giants subdued, one surrendered, three that escaped by busting through one of the walls of iron, and the rest dead. one thing i might want to plan for is trapping the PCs in the room. one door is blocked, another partly blocked (Medium creatures would have to climb to get through it), but another regular door and a set of double doors are still accessible. the giants in the kitchen area are aware that something is wrong, and the three giants that escaped though the other side of the room will get a chance to cook something up even if chased (they are undamaged as of yet).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2467818, member: 1241"] OK, game night story. ;) about 90% of the session was a 3+ hour long battle. the group decided to take go into the main room of the Steading. instead of the setup in the module, i decided Nosnra would be out hunting, to split up the big encounter, and make sure the party was facing some really bad fellas. ;) he also has the stone and cloud giants with him. so, in the main room was the subchief, three each of the mage, cleric, and fighter all statted above, plus about 10 regular hill giants. it took them 6 rounds to win that combat, though the tempest claimed it would only take 3. :p the party had used the spellcaster's spells (see the thread about the Initiate of the Sevenfold Veil guy) to buff up all their stats, be hasted, stoneskinned, recitationed, invisible, etc, so they had a serious advantage. that's just what i wanted, hahahaha! the caster came in the room first, polymorphed as a grig to be unnoticable. he cast wall of iron in front of one of the doors during the surprise round, and another wall of iron in front of another door in the following round, just about trapping all the giants in the room. good thinking, because in my plan runners would escape from every door in the first round of combat. :) the PCs started piling into the room at that point. they did very well, and due to their protections they barely got hit. this encounter was largely cannon fodder though, designed to rough them up, make them use up their spells and such. the giant clerics cast slow on most of the party, ruining their haste effects. the party's spellcaster died due to a creature implanted in him that finally emerged and escaped. so when he died, all the buffs that he cast wore off (the party cleric had cast her fair share though). there is a party of giants consisting of the chief, his wife, the stone and cloud giants, and whatever else i decide to throw in with them that will be returning from hunting very soon. if the PCs decide to escape, the chief will show up just in time to mess them up badly. in the meantime, we ended in the main room with 3 giants subdued, one surrendered, three that escaped by busting through one of the walls of iron, and the rest dead. one thing i might want to plan for is trapping the PCs in the room. one door is blocked, another partly blocked (Medium creatures would have to climb to get through it), but another regular door and a set of double doors are still accessible. the giants in the kitchen area are aware that something is wrong, and the three giants that escaped though the other side of the room will get a chance to cook something up even if chased (they are undamaged as of yet). [/QUOTE]
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