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Buffing Level 11+ Monks
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<blockquote data-quote="Stalker0" data-source="post: 8228880" data-attributes="member: 5889"><p>I feel like we can just make changes to the core class, instead of having to customize each and every subclass. the KISS method.</p><p></p><p>With that in mind, there are a few easy ways to do this, you have already covered a number of them. Just depends on what the math says could be needed.</p><p></p><p>1) Increase the Martial Arts die to a d10 instead of a d8.</p><p>2) Give martial arts and flurry of blows an additional attack.</p><p>3) A bit more complex (and probably more complicated than we need to go, i think other methods are probably effective and simplier): Some damage bonus that applies at certain times. Example:</p><p><strong>Perfected Form</strong>: For each Ki the Monk spends, they gain a +2 bonus to damage on attacks until the start of their next turn.</p><p></p><p>4) Instead of damage, we could go for accuracy instead.</p><p><strong>Perfected Form</strong>: The monk gains a +2 attack bonus.</p><p></p><p>5) Since the monk is already good against single targets with stun, could go for a more "mook killing" attack.</p><p><strong>Finishing Move</strong>: Whenever the monk brings an opponent below 0 hp, they may use their reaction to make a melee attack on an enemy in range.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8228880, member: 5889"] I feel like we can just make changes to the core class, instead of having to customize each and every subclass. the KISS method. With that in mind, there are a few easy ways to do this, you have already covered a number of them. Just depends on what the math says could be needed. 1) Increase the Martial Arts die to a d10 instead of a d8. 2) Give martial arts and flurry of blows an additional attack. 3) A bit more complex (and probably more complicated than we need to go, i think other methods are probably effective and simplier): Some damage bonus that applies at certain times. Example: [B]Perfected Form[/B]: For each Ki the Monk spends, they gain a +2 bonus to damage on attacks until the start of their next turn. 4) Instead of damage, we could go for accuracy instead. [B]Perfected Form[/B]: The monk gains a +2 attack bonus. 5) Since the monk is already good against single targets with stun, could go for a more "mook killing" attack. [B]Finishing Move[/B]: Whenever the monk brings an opponent below 0 hp, they may use their reaction to make a melee attack on an enemy in range. [/QUOTE]
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Buffing Level 11+ Monks
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