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Buffing Level 11+ Monks
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<blockquote data-quote="auburn2" data-source="post: 8229823" data-attributes="member: 6855259"><p>18=8+5prof+5wisdom and they have to save before they cast a spell targeting the Monk. At 11th level it is 17 like you said.</p><p></p><p>IMO a Monk should max wisdom first and the role of the class is not to do massive damage in melee, maxing dex for the Monk so he can do damage is like maxing strength for a cleric or dexterity for a Bard so they can do maximum damage. It does not jive with the class design IMO.</p><p></p><p>The enemy has to make a save to target the Monk with anything, so an attack that is not an attack can't be used either unless it is an AOE affect like breath weapon. As for Dragon breath the Monk will take no damage against most dragon breaths if he does save or half damage if he does not save, unless it is a Green Dragon and then he takes no damage regardless because he is immune to poision. Oh and if he is 14th level he gets to roll his save twice. The sanctuary for a Monk is huge for this reason, he can't be targeted directly and indirect AOE spells are usually overcome with evasion.</p><p></p><p>The scenario is an example. The point is the Monk should not be going into combat while he has sanctuary up and if he makes an attack against the first thing he sees after his rest then he is wasting the ability and not playing the class right IMO. I am not saying he is or should use it all the time, but the basic use should not be 1 free turn of attacks as was implied in the original post. Even if the party is going into combat, as long as it is a minor combat the Monk should still not attack and find other actions to help the party that do not break it. Use help, throw caltrops, use a magic item to buff party members, go stand next to an enemy using a missile weapon so he gets disadvantage.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8229823, member: 6855259"] 18=8+5prof+5wisdom and they have to save before they cast a spell targeting the Monk. At 11th level it is 17 like you said. IMO a Monk should max wisdom first and the role of the class is not to do massive damage in melee, maxing dex for the Monk so he can do damage is like maxing strength for a cleric or dexterity for a Bard so they can do maximum damage. It does not jive with the class design IMO. The enemy has to make a save to target the Monk with anything, so an attack that is not an attack can't be used either unless it is an AOE affect like breath weapon. As for Dragon breath the Monk will take no damage against most dragon breaths if he does save or half damage if he does not save, unless it is a Green Dragon and then he takes no damage regardless because he is immune to poision. Oh and if he is 14th level he gets to roll his save twice. The sanctuary for a Monk is huge for this reason, he can't be targeted directly and indirect AOE spells are usually overcome with evasion. The scenario is an example. The point is the Monk should not be going into combat while he has sanctuary up and if he makes an attack against the first thing he sees after his rest then he is wasting the ability and not playing the class right IMO. I am not saying he is or should use it all the time, but the basic use should not be 1 free turn of attacks as was implied in the original post. Even if the party is going into combat, as long as it is a minor combat the Monk should still not attack and find other actions to help the party that do not break it. Use help, throw caltrops, use a magic item to buff party members, go stand next to an enemy using a missile weapon so he gets disadvantage. [/QUOTE]
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