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Buffing monks: with simple changes.
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<blockquote data-quote="Garthanos" data-source="post: 8438136" data-attributes="member: 82504"><p>how about these (*based on treant monk's videos)</p><p> </p><p>Hit die d10</p><p>Martial arts allows light or medium armor (enables samurai style characters as monks)</p><p>Martial arts die(dice): d6, d8, 2d6, 3d6 (+1 damage for versatile)</p><p>Ki DC is based on dexterity (allows more focus on Dex so more flexible builds)</p><p>Step of the Wind doesn’t have a resource cost</p><p>Quickened healing costs 1 ki point</p><p>Stunning Strike has a limited resource pool (once per proficiency per long rest), then costs ki</p><p>Stillness of Mind now works as it should (The intent here is your bonus action is still available)</p><p>Timeless body also recovers a level of exhaustion on a short rest</p><p>Empty Body is a bonus action</p><p>Perfect self now adds +4 to Dexterity and Wisdom maxes (like Barbarian stats)</p><p> </p><p>[MEDIA=youtube]E59Cp_cK8v8[/MEDIA]</p><p></p><p>Way of Mercy: No changes.</p><p></p><p>Way of Shadow: can cast their shadow arts spells once per long rest each, and at level 6 the darkvision spell allows seeing through the darkness spell cast with shadow arts.</p><p></p><p>Way of the Astral Self: Arms of the Astral Self allow 2 bonus action attacks when you use martial arts, Visage now provides advantage to Wisdom and Charisma checks and saves and doesn’t cost extra ki.</p><p></p><p>Way of the Drunken Master: Drunken Technique now provides advantage on the first attack with flurry of blows. Tipsy Sway and Drunkard’s Luck no longer cost ki.</p><p></p><p>Way of the 4 elements: We get Chi points, which equal our Ki points, and fuels our 4 elements features instead of ki.</p><p></p><p>Way of the Kensei: Kensei’s shot now gives a bonus action ranged attack instead of the d4. Sharpen the Blade now allows combining with magical weapons, to a maximum of +3.</p><p></p><p>Long Death: Hour of Reaping now allows the Monk to choose the radius of the effect up to 30 feet.</p><p></p><p>Open Hand: Wholeness of body now restores full hit points and Tranquility now recovers every short or long rest.</p><p></p><p>Sun Soul: Now Radiant sun bolt works like a 30 foot range for unarmed combat, except radiant damage. Searing Arc Strike is free unless you upcast it, and Searing Sunburst now allows you to cast Fireball with Radiant damage, proficiency bonus times per long rest.</p><p></p><p>[MEDIA=youtube]ojtmhUmGNco[/MEDIA]</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8438136, member: 82504"] how about these (*based on treant monk's videos) Hit die d10 Martial arts allows light or medium armor (enables samurai style characters as monks) Martial arts die(dice): d6, d8, 2d6, 3d6 (+1 damage for versatile) Ki DC is based on dexterity (allows more focus on Dex so more flexible builds) Step of the Wind doesn’t have a resource cost Quickened healing costs 1 ki point Stunning Strike has a limited resource pool (once per proficiency per long rest), then costs ki Stillness of Mind now works as it should (The intent here is your bonus action is still available) Timeless body also recovers a level of exhaustion on a short rest Empty Body is a bonus action Perfect self now adds +4 to Dexterity and Wisdom maxes (like Barbarian stats) [MEDIA=youtube]E59Cp_cK8v8[/MEDIA] Way of Mercy: No changes. Way of Shadow: can cast their shadow arts spells once per long rest each, and at level 6 the darkvision spell allows seeing through the darkness spell cast with shadow arts. Way of the Astral Self: Arms of the Astral Self allow 2 bonus action attacks when you use martial arts, Visage now provides advantage to Wisdom and Charisma checks and saves and doesn’t cost extra ki. Way of the Drunken Master: Drunken Technique now provides advantage on the first attack with flurry of blows. Tipsy Sway and Drunkard’s Luck no longer cost ki. Way of the 4 elements: We get Chi points, which equal our Ki points, and fuels our 4 elements features instead of ki. Way of the Kensei: Kensei’s shot now gives a bonus action ranged attack instead of the d4. Sharpen the Blade now allows combining with magical weapons, to a maximum of +3. Long Death: Hour of Reaping now allows the Monk to choose the radius of the effect up to 30 feet. Open Hand: Wholeness of body now restores full hit points and Tranquility now recovers every short or long rest. Sun Soul: Now Radiant sun bolt works like a 30 foot range for unarmed combat, except radiant damage. Searing Arc Strike is free unless you upcast it, and Searing Sunburst now allows you to cast Fireball with Radiant damage, proficiency bonus times per long rest. [MEDIA=youtube]ojtmhUmGNco[/MEDIA] [/QUOTE]
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