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Buffing monks: with simple changes.
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8446041" data-attributes="member: 6924207"><p>I'm not for a minute second-guessing someone like Treant who I think has far more experience optimizing than myself, however for me that's still a LOT of changes, way more than I'd like.</p><p></p><p>I'd prefer a much more cut-down list, with just a couple of essential, super-minimalistic changes.</p><p></p><p>How about these:</p><ul> <li data-xf-list-type="ul">Martial Arts: Bump MA dice up one category (so starts at 1d6 at L1, add 2d6 at L17+)</li> <li data-xf-list-type="ul">Ki: You gain a bonus to ki pool equal to Wis modifier</li> <li data-xf-list-type="ul">Empty Body can be activated as a bonus action</li> <li data-xf-list-type="ul">Perfect self now adds +4 to Dexterity and Wisdom maxes (like Barbarian stats)</li> <li data-xf-list-type="ul">Ki Mastery (L11): Your understanding of using ki improves. PD can now be activated as a reaction to being attacked, SotW gives both Dash & Disengage if used, and FoB gives a 3rd attack.</li> </ul><p></p><p>Honestly I think that would go a long way to solve the monk base class issues. Obv doesn't address specific subclass issues but that's a more involved discussion.</p><p></p><p>Thoughts & feedback ?</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8446041, member: 6924207"] I'm not for a minute second-guessing someone like Treant who I think has far more experience optimizing than myself, however for me that's still a LOT of changes, way more than I'd like. I'd prefer a much more cut-down list, with just a couple of essential, super-minimalistic changes. How about these: [LIST] [*]Martial Arts: Bump MA dice up one category (so starts at 1d6 at L1, add 2d6 at L17+) [*]Ki: You gain a bonus to ki pool equal to Wis modifier [*]Empty Body can be activated as a bonus action [*]Perfect self now adds +4 to Dexterity and Wisdom maxes (like Barbarian stats) [*]Ki Mastery (L11): Your understanding of using ki improves. PD can now be activated as a reaction to being attacked, SotW gives both Dash & Disengage if used, and FoB gives a 3rd attack. [/LIST] Honestly I think that would go a long way to solve the monk base class issues. Obv doesn't address specific subclass issues but that's a more involved discussion. Thoughts & feedback ? [/QUOTE]
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