Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Buffing monks: with simple changes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheOneGargoyle" data-source="post: 8446350" data-attributes="member: 6924207"><p><span style="font-size: 15px">Do you feel monks are lacking in the skill department ? Between background, class and maybe race I've always found I could get the ones I wanted. Do you mean an extra choice from the existing monk list, or something outside that list ? Either way I'm keen to keep it to only the bare essentials and an extra skill doesn't feel super important to me. Keen to understand your thoughts on it though.</span></p><p></p><p>Monks already have Wis as their second-most important stat so this wouldn't increase their MAD-ness to my way of thinking. I'm also a sucker for the thematic side of having a wise monk, so it seems fitting to me. Also other things in the game use level+stat such as number of prepared spells etc, so I figured it was an established precedent.</p><p>But if other people didn't want that and preferred a flat bonus then that would be fine with me too. I'd probably suggest more than +2 though as I just don't think that is enough to fix the basic issue that nearly everything they want to do uses ki and they get so little of it. Maybe +proficiency bonus ?</p><p></p><p>Agreed a small boost is probably all they need. Bumping up one die seemed easiest to me, and harked back to previous editions (I made up my first monk in 1983 ...) where they got higher dice, but d12 would be fine with me too. Again, if people preferred a flat bonus then that would be fine with me as well, or like Treantmonk's suggestion of +1 with versatile weapons. Anything like that would be ok.</p><p>Yeah, Tasha's dedicated weapon helps a lot, although I suspect it's going to just mean we see lots more elven monks with flame tongue longswords, but, oh well, can't have everything.</p><p></p><p>I play & GM T4 games so it's definitely something that comes up for me.</p><p>I wish I could take credit but those are straight copies of Treant's suggestions. But yeah, they seem excellent to me. </p><p></p><p><span style="font-size: 15px">They just don't seem to me to do enough damage in Tier 3 and 4. I was thinking about how most classes get significant bumps to dmg output in these levels, but monks just don't. </span></p><p><span style="font-size: 15px">Then I found </span><a href="https://www.enworld.org/threads/comparing-monk-dpr.678946/" target="_blank"><span style="font-size: 15px">this </span></a><span style="font-size: 15px">thread (before it devolved into pages of arguing about shields), scroll down to the second graph of coloured lines and have a look at what happens to the green line - it essentially plateaus. In fact, unless you count the stat bump at L8, and very slight incremental bumps of MA dice increasing, there is no change to the dmg output of the base class from L5 when they get Extra Attack all the way to L20 .....</span></p><p><span style="font-size: 15px">And that really sealed the deal for me. </span></p><p>They need something. They don't need to be DPR king of the mountain, but they can't just stay almost flat from L5 or L8 either, that's just wrong to me.</p><p>That got me thinking .... they get 3 core class abilities at L2: FoB, PD & SotW and they never ever improve, which just seems odd. So, I figured, what if they got an improvement half way through their career, to just make them a bit more efficient, a bit more streamlined. </p><p>Nothing over the top, just make them a bit nicer for their "grown up" part of their career.</p><p>Anyway, that was my thought process.</p><p>What do you think ?</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8446350, member: 6924207"] [SIZE=4]Do you feel monks are lacking in the skill department ? Between background, class and maybe race I've always found I could get the ones I wanted. Do you mean an extra choice from the existing monk list, or something outside that list ? Either way I'm keen to keep it to only the bare essentials and an extra skill doesn't feel super important to me. Keen to understand your thoughts on it though.[/SIZE] Monks already have Wis as their second-most important stat so this wouldn't increase their MAD-ness to my way of thinking. I'm also a sucker for the thematic side of having a wise monk, so it seems fitting to me. Also other things in the game use level+stat such as number of prepared spells etc, so I figured it was an established precedent. But if other people didn't want that and preferred a flat bonus then that would be fine with me too. I'd probably suggest more than +2 though as I just don't think that is enough to fix the basic issue that nearly everything they want to do uses ki and they get so little of it. Maybe +proficiency bonus ? Agreed a small boost is probably all they need. Bumping up one die seemed easiest to me, and harked back to previous editions (I made up my first monk in 1983 ...) where they got higher dice, but d12 would be fine with me too. Again, if people preferred a flat bonus then that would be fine with me as well, or like Treantmonk's suggestion of +1 with versatile weapons. Anything like that would be ok. Yeah, Tasha's dedicated weapon helps a lot, although I suspect it's going to just mean we see lots more elven monks with flame tongue longswords, but, oh well, can't have everything. I play & GM T4 games so it's definitely something that comes up for me. I wish I could take credit but those are straight copies of Treant's suggestions. But yeah, they seem excellent to me. [SIZE=4]They just don't seem to me to do enough damage in Tier 3 and 4. I was thinking about how most classes get significant bumps to dmg output in these levels, but monks just don't. Then I found [/SIZE][URL='https://www.enworld.org/threads/comparing-monk-dpr.678946/'][SIZE=4]this [/SIZE][/URL][SIZE=4]thread (before it devolved into pages of arguing about shields), scroll down to the second graph of coloured lines and have a look at what happens to the green line - it essentially plateaus. In fact, unless you count the stat bump at L8, and very slight incremental bumps of MA dice increasing, there is no change to the dmg output of the base class from L5 when they get Extra Attack all the way to L20 ..... And that really sealed the deal for me. [/SIZE] They need something. They don't need to be DPR king of the mountain, but they can't just stay almost flat from L5 or L8 either, that's just wrong to me. That got me thinking .... they get 3 core class abilities at L2: FoB, PD & SotW and they never ever improve, which just seems odd. So, I figured, what if they got an improvement half way through their career, to just make them a bit more efficient, a bit more streamlined. Nothing over the top, just make them a bit nicer for their "grown up" part of their career. Anyway, that was my thought process. What do you think ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Buffing monks: with simple changes.
Top