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Buffing monks: with simple changes.
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<blockquote data-quote="Chaosmancer" data-source="post: 8446384" data-attributes="member: 6801228"><p>That's basically what I did on my rewrite, though I did some substantive changes I think overall. I won't post all of the changes I made (some of it was officially adding in options from the Tasha's UA playtest and fixing some obviously broken things like Stillness of Mind) </p><p></p><p>At level 10, alongside Purity of Body, I did the following </p><ul> <li data-xf-list-type="ul">Flurry of blows is a Bonus Action for 3 attacks instead of 2</li> <li data-xf-list-type="ul">When you use Step of the Wind, increase speed by 10 ft</li> <li data-xf-list-type="ul">You can use Patient Defense as a Reaction</li> <li data-xf-list-type="ul">You get two reactions per Round</li> </ul><p></p><p>Then at level 15 with Timeless Body </p><ul> <li data-xf-list-type="ul">You have a third attack with your normal attack</li> <li data-xf-list-type="ul">Step of the Wind is Dash AND Disengage for the same Bonus Action</li> <li data-xf-list-type="ul">You get Three Reactions per Round</li> </ul><p></p><p>And finally at level 20</p><ul> <li data-xf-list-type="ul">Flurry, Step and Patient Defense (not the reaction version) and Deflect Missiles no longer cost Ki</li> <li data-xf-list-type="ul">You get Four reactions per Round</li> <li data-xf-list-type="ul">+2 to attack and damage for unarmed strikes.</li> </ul><p></p><p></p><p>It could be slightly overtuned, but I don't think it is too far off the mark (and I've tended to increase the power of all classes here and there, so parity is mostly being kept I think)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8446384, member: 6801228"] That's basically what I did on my rewrite, though I did some substantive changes I think overall. I won't post all of the changes I made (some of it was officially adding in options from the Tasha's UA playtest and fixing some obviously broken things like Stillness of Mind) At level 10, alongside Purity of Body, I did the following [LIST] [*]Flurry of blows is a Bonus Action for 3 attacks instead of 2 [*]When you use Step of the Wind, increase speed by 10 ft [*]You can use Patient Defense as a Reaction [*]You get two reactions per Round [/LIST] Then at level 15 with Timeless Body [LIST] [*]You have a third attack with your normal attack [*]Step of the Wind is Dash AND Disengage for the same Bonus Action [*]You get Three Reactions per Round [/LIST] And finally at level 20 [LIST] [*]Flurry, Step and Patient Defense (not the reaction version) and Deflect Missiles no longer cost Ki [*]You get Four reactions per Round [*]+2 to attack and damage for unarmed strikes. [/LIST] It could be slightly overtuned, but I don't think it is too far off the mark (and I've tended to increase the power of all classes here and there, so parity is mostly being kept I think) [/QUOTE]
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