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Buffing monks: with simple changes.
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<blockquote data-quote="clearstream" data-source="post: 8447748" data-attributes="member: 71699"><p>I potentially disagree with [USER=6801228]@Chaosmancer[/USER] on this (depending on what they mean to conclude.) Gloomstalker gets Stalker's Flurry which turns a miss into an attack. That increases the per attack damage without increasing the maximum number of hits. In strong accord with what I am describing. Fey wanderer gets Distant Strike, which gives them a conditional additional attack. And so on.</p><p></p><p>To clarify, we can easily make the case that the features are not strong enough. That doesn't change that the 11th level features are intended to increase damage in combat for these classes, neither of which gets the additional extra attack at 11th.</p><p></p><p></p><p>Look at it this way - what features do these classes get <em>instead of</em> another extra attack at 11th? What do they get apart from their sub-class feature that is always designed one way or another to increase their DPR?</p><ol> <li data-xf-list-type="ol">All classes (no exceptions) get damage step increases at 5th and 11th level.</li> <li data-xf-list-type="ol">Monk and ranger are <em>intended</em> to get an effective sub-class feature as part of their step increase in DPR at 11th.</li> </ol><p>That those features aren't strong enough is a separate conversation. Do you see what I mean? For [USER=6801228]@Chaosmancer[/USER] to be right, one would have to believe that the designers decided that monks and rangers <em>don't</em> get damage step increases at 11th. That just isn't true.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8447748, member: 71699"] I potentially disagree with [USER=6801228]@Chaosmancer[/USER] on this (depending on what they mean to conclude.) Gloomstalker gets Stalker's Flurry which turns a miss into an attack. That increases the per attack damage without increasing the maximum number of hits. In strong accord with what I am describing. Fey wanderer gets Distant Strike, which gives them a conditional additional attack. And so on. To clarify, we can easily make the case that the features are not strong enough. That doesn't change that the 11th level features are intended to increase damage in combat for these classes, neither of which gets the additional extra attack at 11th. Look at it this way - what features do these classes get [I]instead of[/I] another extra attack at 11th? What do they get apart from their sub-class feature that is always designed one way or another to increase their DPR? [LIST=1] [*]All classes (no exceptions) get damage step increases at 5th and 11th level. [*]Monk and ranger are [I]intended[/I] to get an effective sub-class feature as part of their step increase in DPR at 11th. [/LIST] That those features aren't strong enough is a separate conversation. Do you see what I mean? For [USER=6801228]@Chaosmancer[/USER] to be right, one would have to believe that the designers decided that monks and rangers [I]don't[/I] get damage step increases at 11th. That just isn't true. [/QUOTE]
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