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Buffing monks: with simple changes.
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8448593" data-attributes="member: 6924207"><p>In 4e they had the idea of primary and secondary roles. I have no issue with monks being considered to have a secondary role as a controller, but strongly believe that most players (def myself included) would not want people trying to change monks primary role into a controller.</p><p></p><p>You couldn't make them good enough at it to be a primary controller (compare: wizard) without them being unrecognisable as a monk any more. Perhaps 1 or 2 subclasses that focussed on this side would appeal to some players, to me that would be sufficient.</p><p></p><p>[ATTACH=full]146221[/ATTACH]</p><p></p><p>To me, this right here is the important elephant in the room to address (credit to Nokrim for this).</p><p></p><p>Monks dmg output flatlines and other classes continue to scale. By L11 they fall below baseline and they never recover.</p><p></p><p>No focussing on their controller sides is going to address this, nor should it try in my book.</p><p></p><p>Monks need real damage boosts for T3 and T4 play.</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8448593, member: 6924207"] In 4e they had the idea of primary and secondary roles. I have no issue with monks being considered to have a secondary role as a controller, but strongly believe that most players (def myself included) would not want people trying to change monks primary role into a controller. You couldn't make them good enough at it to be a primary controller (compare: wizard) without them being unrecognisable as a monk any more. Perhaps 1 or 2 subclasses that focussed on this side would appeal to some players, to me that would be sufficient. [ATTACH type="full" alt="Monk DPS Flurry.png"]146221[/ATTACH] To me, this right here is the important elephant in the room to address (credit to Nokrim for this). Monks dmg output flatlines and other classes continue to scale. By L11 they fall below baseline and they never recover. No focussing on their controller sides is going to address this, nor should it try in my book. Monks need real damage boosts for T3 and T4 play. [/QUOTE]
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