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Buffing monks: with simple changes.
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<blockquote data-quote="Garthanos" data-source="post: 8448722" data-attributes="member: 82504"><p>I missed this reference at first ... but in order to enable the kiting to service your ability the denial needs to be able to used well as part of the movement</p><p></p><p>In 4e a monk had a number of moves where they were able to attack while long ranged shifting effectively attacking on the run while disengaged in 5e terms.</p><p></p><p>Kiting? hmmm the way I see it is only Kiting where they have "real" incentive to attack you (and you can resist well). </p><p></p><p>In 4e there were swordmages who specialized in a form of kiting ... I have even heard people reflavor swordmages as sword monks. They incentivised attacking themselves frustrated your attacks on others then moved away (and if you caught them they had extremely good defenses) ... the monk doesn't seem to have tools for that kind of kiting</p><p></p><p>Fast movement does not make you like a ranged character firing from the back row who won't be targeted while still getting to attack. Basically it seems if the monk is "defending" themselves by movement they arent attacking then their defense is like watching. (reducing their effectiveness even more) or a defense based on ki expense has the same problem reducing offense which we know fades badly already on the monk</p><p></p><p></p><p>The wizard in 4e can be built to be a multi-target striker without too much work? And that is kind of how 5e tries to do the roles. As this is not 4e that ability to swivel between two in 5e is exemplified by I can spend my resource on stuns or flurries.. Stuns however are a really resistable. And have you seen Jackie chan characters fight its all about manipulating and impairing the enemy not killing better than a sword blow.</p><p></p><p>yup they should be capable of match up if they are played that way, note the wizard in 5e is well above that base line AND a controller at the same time by making choices.</p><p></p><p>the guys with the lightest and softest weapons being seen as primarily raw damage dealing is kind of LOL to me... but yes upping damage in the latter tiers should not be a question.(but it does not make them interesting or unique), and martial throws and slowing pressure point attacks and the like are thematic to me, for some reason the monk cannot do that.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8448722, member: 82504"] I missed this reference at first ... but in order to enable the kiting to service your ability the denial needs to be able to used well as part of the movement In 4e a monk had a number of moves where they were able to attack while long ranged shifting effectively attacking on the run while disengaged in 5e terms. Kiting? hmmm the way I see it is only Kiting where they have "real" incentive to attack you (and you can resist well). In 4e there were swordmages who specialized in a form of kiting ... I have even heard people reflavor swordmages as sword monks. They incentivised attacking themselves frustrated your attacks on others then moved away (and if you caught them they had extremely good defenses) ... the monk doesn't seem to have tools for that kind of kiting Fast movement does not make you like a ranged character firing from the back row who won't be targeted while still getting to attack. Basically it seems if the monk is "defending" themselves by movement they arent attacking then their defense is like watching. (reducing their effectiveness even more) or a defense based on ki expense has the same problem reducing offense which we know fades badly already on the monk The wizard in 4e can be built to be a multi-target striker without too much work? And that is kind of how 5e tries to do the roles. As this is not 4e that ability to swivel between two in 5e is exemplified by I can spend my resource on stuns or flurries.. Stuns however are a really resistable. And have you seen Jackie chan characters fight its all about manipulating and impairing the enemy not killing better than a sword blow. yup they should be capable of match up if they are played that way, note the wizard in 5e is well above that base line AND a controller at the same time by making choices. the guys with the lightest and softest weapons being seen as primarily raw damage dealing is kind of LOL to me... but yes upping damage in the latter tiers should not be a question.(but it does not make them interesting or unique), and martial throws and slowing pressure point attacks and the like are thematic to me, for some reason the monk cannot do that. [/QUOTE]
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