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Buffing monks: with simple changes.
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<blockquote data-quote="clearstream" data-source="post: 8449202" data-attributes="member: 71699"><p>I differentiate between insufficiently good, and what they seem intended to do. For example, the accuracy retake strikes me as an important piece of design. It attempts to increase damage expectation without increasing maximum damage. It's worded to work on top of advantage. "Only two" is deceptive: of all ranger 11th-level sub-class features, <u>only one</u> doesn't increase DPR expectation. That one is a defense, in line with what I described as the third approach (first = I get more attacks, second = I do more damage per attack, third = I sometimes get defenses.)</p><p></p><p>It's noticeable that the two classes that take the third approach - monk and ranger - are consistently down-rated by players. In part I believe that is because defenses (and buffs) are consistently undervalued... especially in whiteroom analyses.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8449202, member: 71699"] I differentiate between insufficiently good, and what they seem intended to do. For example, the accuracy retake strikes me as an important piece of design. It attempts to increase damage expectation without increasing maximum damage. It's worded to work on top of advantage. "Only two" is deceptive: of all ranger 11th-level sub-class features, [U]only one[/U] doesn't increase DPR expectation. That one is a defense, in line with what I described as the third approach (first = I get more attacks, second = I do more damage per attack, third = I sometimes get defenses.) It's noticeable that the two classes that take the third approach - monk and ranger - are consistently down-rated by players. In part I believe that is because defenses (and buffs) are consistently undervalued... especially in whiteroom analyses. [/QUOTE]
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Buffing monks: with simple changes.
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