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Buffing monks: with simple changes.
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<blockquote data-quote="Noobykid" data-source="post: 8540228" data-attributes="member: 7034919"><p>3 simple buffs that I feel make the monk playable compared to other martial classes and still feel very monk like</p><p>1) the monks unarmored defense adds a reaction bonus to AC equal to dex mod for melee attacks similar to defensive duelist but no weapon needed. This is needed because monk have poor defense: low ac for melee, low HP, low con due to being mad, and scales so slowly. This helps the monks poor defense in early lvs and gives them an useful reaction ability that will see play unlike deflected missile, attacks of opportunity, and slow fall that hardly come into play and give a small boost to defenses while ac scales with asi. This should compensate for shield restriction that no other ac calculation has.</p><p></p><p>2) stunning strike deals an additional martial die on a save. I don’t think this is over power since its just d6 at lv 5, monk don’t get enough ki, and will apply to 2/3 of stunning strikes on average. This way it less disappointing when they pass the strong con save monsters normally have.</p><p></p><p>3) ki empower strike needs to scale +1 at lv 9</p><p>+2 at lv 12. This is needed in a class that lacks damage and is pigeon hole into unarmed fighting. The monk is self reliant. Wizard of the coast hate monks since they don’t provide support for them in the magic item and feat department it took near the end of 5e to get one and is on the weak side compare to Tasha where the I team give + to hit and damage if in weapon form; what miss apportunity to also increase unarmed fighting on a class where it lacks help and damage.</p></blockquote><p></p>
[QUOTE="Noobykid, post: 8540228, member: 7034919"] 3 simple buffs that I feel make the monk playable compared to other martial classes and still feel very monk like 1) the monks unarmored defense adds a reaction bonus to AC equal to dex mod for melee attacks similar to defensive duelist but no weapon needed. This is needed because monk have poor defense: low ac for melee, low HP, low con due to being mad, and scales so slowly. This helps the monks poor defense in early lvs and gives them an useful reaction ability that will see play unlike deflected missile, attacks of opportunity, and slow fall that hardly come into play and give a small boost to defenses while ac scales with asi. This should compensate for shield restriction that no other ac calculation has. 2) stunning strike deals an additional martial die on a save. I don’t think this is over power since its just d6 at lv 5, monk don’t get enough ki, and will apply to 2/3 of stunning strikes on average. This way it less disappointing when they pass the strong con save monsters normally have. 3) ki empower strike needs to scale +1 at lv 9 +2 at lv 12. This is needed in a class that lacks damage and is pigeon hole into unarmed fighting. The monk is self reliant. Wizard of the coast hate monks since they don’t provide support for them in the magic item and feat department it took near the end of 5e to get one and is on the weak side compare to Tasha where the I team give + to hit and damage if in weapon form; what miss apportunity to also increase unarmed fighting on a class where it lacks help and damage. [/QUOTE]
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