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*Dungeons & Dragons
Buffing monks: with simple changes.
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<blockquote data-quote="Undrave" data-source="post: 8638224" data-attributes="member: 7015698"><p>Have we gotten news from OP about implementing their suggest changes?</p><p></p><p></p><p>Highly effective at <em>WHAT</em>? I still have no idea what the designers intended the Monk to actually DO. What's his role in a party? What does he bring to the table? Whatever it is, it doesn't seem to survive contact with the table. Like their silly ideas that people wouldn't plan ahead for their subclasses. The Monk isn't a class, it's a pile of legacy features the designers were nostalgic for. </p><p></p><p>Exactly. Why ever use your cool subclass abilities or even try to survive with Perfect Defense if I could instead spend on friggin' Stunning Strike? And as cool as Stunning Strike is, it very rarely lands at all. All it usually does is burn through legendary resistance and that's it.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8638224, member: 7015698"] Have we gotten news from OP about implementing their suggest changes? Highly effective at [I]WHAT[/I]? I still have no idea what the designers intended the Monk to actually DO. What's his role in a party? What does he bring to the table? Whatever it is, it doesn't seem to survive contact with the table. Like their silly ideas that people wouldn't plan ahead for their subclasses. The Monk isn't a class, it's a pile of legacy features the designers were nostalgic for. Exactly. Why ever use your cool subclass abilities or even try to survive with Perfect Defense if I could instead spend on friggin' Stunning Strike? And as cool as Stunning Strike is, it very rarely lands at all. All it usually does is burn through legendary resistance and that's it. [/QUOTE]
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Buffing monks: with simple changes.
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