Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Buffing monks: with simple changes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kapars" data-source="post: 8638598" data-attributes="member: 7034730"><p>A common milestone for effective damage is the Warlock Eldritch Blast + Agonizing Blast + Hex combination. At level 11 this yields 42 points of damage not modified for accuracy. Most Monks can get to about 38 and that’s with spending 1 Ki per for Flurry of Blows each turn. Once Ki is spent they fall to 32.5. Kensei and Astral Self can spend Ki to squeak over to 42.5 while they have Ki to spare. </p><p></p><p>Mercy is unique in that it can get to 45.5 at 16 WIS due to how their level 11 ability and hand of Harm works. They get to inflict a debuff and can sustain this for 11 turns per short rest. They also have a healing ability that can help others and bonus skills that synergies with the important ability scores. I think they are the benchmark one should aim for when homebrewing and you don’t see as many complaints about their performance. </p><p></p><p>Given that they add about raw 7.5 damage to the Monks output that gives you an indicator how much help the class needs in its Striking role. Their efficiency with Ki also suggests that the sub-class should either add abilities that cost no Ki, X uses without Ki or modify existing Ki based abilities like Flurry of blows.</p><p></p><p>The Sun Soul as home brew example would benefit from having Radiant Sun Bolt work like Martial Arts (qualify for BA attack without Ki) but allow 1 Ki to be spent to add Martial Arts + WIS radiant damage and improve to inflict Blinded at Level 6. They would do this as part of Flurry at 11 instead of the garbage they get. They’re already sacrificing damage to use Radiant Sun bolt but Blindness is debilitating enough to likely require a saving throw so I’d say that needs a CON save - unless the hit was a critical hit. They also get the defense of being at range.</p><p></p><p>I’m not saying every sub-class should work like Mercy but homebrewing off Mercy may be the best guideline until the designers do something to the base class.</p></blockquote><p></p>
[QUOTE="kapars, post: 8638598, member: 7034730"] A common milestone for effective damage is the Warlock Eldritch Blast + Agonizing Blast + Hex combination. At level 11 this yields 42 points of damage not modified for accuracy. Most Monks can get to about 38 and that’s with spending 1 Ki per for Flurry of Blows each turn. Once Ki is spent they fall to 32.5. Kensei and Astral Self can spend Ki to squeak over to 42.5 while they have Ki to spare. Mercy is unique in that it can get to 45.5 at 16 WIS due to how their level 11 ability and hand of Harm works. They get to inflict a debuff and can sustain this for 11 turns per short rest. They also have a healing ability that can help others and bonus skills that synergies with the important ability scores. I think they are the benchmark one should aim for when homebrewing and you don’t see as many complaints about their performance. Given that they add about raw 7.5 damage to the Monks output that gives you an indicator how much help the class needs in its Striking role. Their efficiency with Ki also suggests that the sub-class should either add abilities that cost no Ki, X uses without Ki or modify existing Ki based abilities like Flurry of blows. The Sun Soul as home brew example would benefit from having Radiant Sun Bolt work like Martial Arts (qualify for BA attack without Ki) but allow 1 Ki to be spent to add Martial Arts + WIS radiant damage and improve to inflict Blinded at Level 6. They would do this as part of Flurry at 11 instead of the garbage they get. They’re already sacrificing damage to use Radiant Sun bolt but Blindness is debilitating enough to likely require a saving throw so I’d say that needs a CON save - unless the hit was a critical hit. They also get the defense of being at range. I’m not saying every sub-class should work like Mercy but homebrewing off Mercy may be the best guideline until the designers do something to the base class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Buffing monks: with simple changes.
Top