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Buffing monks: with simple changes.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8640060" data-attributes="member: 6704184"><p>IME Stunning Strike being their main shtick is more of a thing the more "online" the player is. Every monk player I know who doesn't go on DnD discussion sites of various kinds uses stunning strike much more sparingly than folks around here assume as the norm/universal case.</p><p></p><p>If we imagined for a moment that no one was having a disatisfying experience playing monks, yes, it would mean that the monk doesn't need an overhaul, regardless of what the spreadsheets say. </p><p>The fact that the monk got fairly minor upgrades in Tasha's, while the Ranger got <em>massive</em> upgrades, suggests to me that the majority of monk players are having more fun than not.</p><p></p><p>Because that would be incredibly boring, and wouldn't let you throw arrows back at people? Upgrading it to Deflect Attacks (including even spell attacks at, say, 6th level) would be much more fun, engaging, and different from other classes. </p><p></p><p>But the whole idea that just because you don't like the class it's just a collection of bad features is pretty silly.</p><p></p><p>As it should be.</p><p></p><p>um....what. While most of the features that directly improve the martial arts class features are in the subclasses where they can vary quite widely and serve to make the subclasses play very differently, there are a ton of such features. Open Hand. But also, Flurry of Blows is an improvement on Martial Arts. It's a multiplier.</p><p></p><p>Huh. My shadow monk wrecks house pretty solidly. I'll allow that the subclass could get like, shadowblade, added to the spell list and not be overpowered, and I'd have prefered the teleport at level 3, and then add the advantage at 6, and just genreally some kind of "when you use flurry of blows" ability, but especially now that I can bonus action punch someone any time I use my action to spend ki, and can easily get advantage on the first attack every round in many fights, and the game is now full of feats that let you get stuff like hunter's mark, most of the pain points i did see with the build are gone. </p><p></p><p>I will happily grant that every subclass should be adding something to at least one of the ki features, though. Some of what you do as part of that subclass should be an improved version of a base class feature, not just a new way to spend ki. </p><p></p><p>I would happily take a more interesting stunning strike, though. Someone suggested changing it to the effects of the slow spell. I like that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8640060, member: 6704184"] IME Stunning Strike being their main shtick is more of a thing the more "online" the player is. Every monk player I know who doesn't go on DnD discussion sites of various kinds uses stunning strike much more sparingly than folks around here assume as the norm/universal case. If we imagined for a moment that no one was having a disatisfying experience playing monks, yes, it would mean that the monk doesn't need an overhaul, regardless of what the spreadsheets say. The fact that the monk got fairly minor upgrades in Tasha's, while the Ranger got [I]massive[/I] upgrades, suggests to me that the majority of monk players are having more fun than not. Because that would be incredibly boring, and wouldn't let you throw arrows back at people? Upgrading it to Deflect Attacks (including even spell attacks at, say, 6th level) would be much more fun, engaging, and different from other classes. But the whole idea that just because you don't like the class it's just a collection of bad features is pretty silly. As it should be. um....what. While most of the features that directly improve the martial arts class features are in the subclasses where they can vary quite widely and serve to make the subclasses play very differently, there are a ton of such features. Open Hand. But also, Flurry of Blows is an improvement on Martial Arts. It's a multiplier. Huh. My shadow monk wrecks house pretty solidly. I'll allow that the subclass could get like, shadowblade, added to the spell list and not be overpowered, and I'd have prefered the teleport at level 3, and then add the advantage at 6, and just genreally some kind of "when you use flurry of blows" ability, but especially now that I can bonus action punch someone any time I use my action to spend ki, and can easily get advantage on the first attack every round in many fights, and the game is now full of feats that let you get stuff like hunter's mark, most of the pain points i did see with the build are gone. I will happily grant that every subclass should be adding something to at least one of the ki features, though. Some of what you do as part of that subclass should be an improved version of a base class feature, not just a new way to spend ki. I would happily take a more interesting stunning strike, though. Someone suggested changing it to the effects of the slow spell. I like that. [/QUOTE]
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