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Buffing monks: with simple changes.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8648567" data-attributes="member: 6704184"><p>I’ve used it in a space adventure that was very Star Wars, and it worked really well. I also allowed the PC to spend 1 ki to make it not use their reaction 1/LR. </p><p></p><p>It works well enough that I’ve considered making it a feat instead, replacing defensive duelist lol. But then the monk would need some other defensive trick probably. </p><p> </p><p>The thing with the monk is, they’re well within the normal power band of the game, but at the mid-lower end. So, you can increase damage and defense a decent amount without even hitting the top 1/4 of classes, in terms of power. </p><p></p><p>To me, the <em>simplest</em> route is the idea we’re discussing, up martial arts due by one step, and increase damage of any attack made as a reaction when you are benefiting from the Dodge Action by adding martial arts due plus wisdom mod.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8648567, member: 6704184"] I’ve used it in a space adventure that was very Star Wars, and it worked really well. I also allowed the PC to spend 1 ki to make it not use their reaction 1/LR. It works well enough that I’ve considered making it a feat instead, replacing defensive duelist lol. But then the monk would need some other defensive trick probably. The thing with the monk is, they’re well within the normal power band of the game, but at the mid-lower end. So, you can increase damage and defense a decent amount without even hitting the top 1/4 of classes, in terms of power. To me, the [I]simplest[/I] route is the idea we’re discussing, up martial arts due by one step, and increase damage of any attack made as a reaction when you are benefiting from the Dodge Action by adding martial arts due plus wisdom mod. [/QUOTE]
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Buffing monks: with simple changes.
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