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Buffing Solo Monsters
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<blockquote data-quote="eprieur" data-source="post: 4642343" data-attributes="member: 81191"><p>The lvl 12 solo hydra seem to be particularly weak. Unless you put it against a lower level party there is not much chance it can actually do anything it seem and it make for a pretty boring fight straight up.</p><p></p><p>I was looking for a lower level hydra myself and decided to go with a 3 headed hydras that is "wounded" and lost an head and I added a bunch of stuff to try to make the fight interesting. First the hydra will fight mostly in water in some underground river. The water will be infested with piranhas and I gave the hydra a grab attack on each successfull bite attack which will allow it to toss people around. Forcing people to make swim checks in water, with plate armor while the fish are chugging at you.</p><p></p><p>Since this hydra lacks one head I added a random splash damage attack around it.</p><p></p><p>In short with the modifs I think the hydra is a much more difficult lvl 8 solos then the lvl 12 one is for lvl 12 but more importantly I think I can make what would have been a boring slug a much more interesting fight with people flying around, eating piranhnas damages, forcing to do swim checks, being slammed into the walls, etc. </p><p></p><p>Here are the stats I gave it for fun:</p><p></p><p>Wounded Fen Hydra Level 8 Solo Brute (3 heads)</p><p>Large natural beast (reptile) XP </p><p>Initiative +9 Senses Perception +13; all-around vision</p><p>HP 400; Bloodied 200, 1/4 = 100</p><p>AC 22; Fortitude 24, Reflex 18, Will 20</p><p>Saving Throws +5</p><p>Speed 5, swim 10</p><p>Action Points 2</p><p>(melee) Bite (standard; at-will) Also see Piranha Food</p><p>Reach 2; +11 vs. AC; 1d8 + 5 damage.</p><p>(melee) Hydra Fury (standard; at-will)</p><p>The fen hydra makes 1 bite attacks per head.</p><p>(range) Acid Splash (free; special) </p><p> Each time the hydra takes damage for the first time each round there is a 1/6 change per severed head that it will splash acid around itself.</p><p>Close Burst 2, +8 vs Fort, 1D6 Acid Damage and ongoing 2 Acid Damage (saves ends). +1 atk/dmg for each severed head.</p><p>Severed Heads</p><p>The wounded hydra start with 3 normal head and 1 severed head, will lose 1 when it reaches it's bloodied value and another one at 1/4 hp. Each time one head is severed the hydra release an Acid Splash as a free action.</p><p>Piranha Food</p><p>On a successfull bite attack against a medium or smaller creature the hydra can roll a grab +8 vs Reflex and toss the victim up to 6 square away potentially into the water with the small fishy fishy. Typically 1D10 damage on a fall, 1D10+4 if tossed against a wall, potentially more depending on the wall.</p><p>Many-Headed</p><p>Each time the fen hydra becomes dazed or stunned, it loses one attack on its next turn instead. Multiple such effects stack.</p><p></p><p>Threatening Reach</p><p>The fen hydra can make opportunity attacks against all enemies within its reach (2 squares).</p><p></p><p>Alignment Unaligned Languages —</p><p>Skills Stealth +12</p><p>Str 20 (+11) Dex 16 (+9) Wis 14 (+8)</p><p>Con 20 (+11) Int 2 (+2) Cha 8 (+5)</p><p></p><p>Piranha Swarm based on Rot Scarab Swarm stats Level 8 Soldier</p></blockquote><p></p>
[QUOTE="eprieur, post: 4642343, member: 81191"] The lvl 12 solo hydra seem to be particularly weak. Unless you put it against a lower level party there is not much chance it can actually do anything it seem and it make for a pretty boring fight straight up. I was looking for a lower level hydra myself and decided to go with a 3 headed hydras that is "wounded" and lost an head and I added a bunch of stuff to try to make the fight interesting. First the hydra will fight mostly in water in some underground river. The water will be infested with piranhas and I gave the hydra a grab attack on each successfull bite attack which will allow it to toss people around. Forcing people to make swim checks in water, with plate armor while the fish are chugging at you. Since this hydra lacks one head I added a random splash damage attack around it. In short with the modifs I think the hydra is a much more difficult lvl 8 solos then the lvl 12 one is for lvl 12 but more importantly I think I can make what would have been a boring slug a much more interesting fight with people flying around, eating piranhnas damages, forcing to do swim checks, being slammed into the walls, etc. Here are the stats I gave it for fun: Wounded Fen Hydra Level 8 Solo Brute (3 heads) Large natural beast (reptile) XP Initiative +9 Senses Perception +13; all-around vision HP 400; Bloodied 200, 1/4 = 100 AC 22; Fortitude 24, Reflex 18, Will 20 Saving Throws +5 Speed 5, swim 10 Action Points 2 (melee) Bite (standard; at-will) Also see Piranha Food Reach 2; +11 vs. AC; 1d8 + 5 damage. (melee) Hydra Fury (standard; at-will) The fen hydra makes 1 bite attacks per head. (range) Acid Splash (free; special) Each time the hydra takes damage for the first time each round there is a 1/6 change per severed head that it will splash acid around itself. Close Burst 2, +8 vs Fort, 1D6 Acid Damage and ongoing 2 Acid Damage (saves ends). +1 atk/dmg for each severed head. Severed Heads The wounded hydra start with 3 normal head and 1 severed head, will lose 1 when it reaches it's bloodied value and another one at 1/4 hp. Each time one head is severed the hydra release an Acid Splash as a free action. Piranha Food On a successfull bite attack against a medium or smaller creature the hydra can roll a grab +8 vs Reflex and toss the victim up to 6 square away potentially into the water with the small fishy fishy. Typically 1D10 damage on a fall, 1D10+4 if tossed against a wall, potentially more depending on the wall. Many-Headed Each time the fen hydra becomes dazed or stunned, it loses one attack on its next turn instead. Multiple such effects stack. Threatening Reach The fen hydra can make opportunity attacks against all enemies within its reach (2 squares). Alignment Unaligned Languages — Skills Stealth +12 Str 20 (+11) Dex 16 (+9) Wis 14 (+8) Con 20 (+11) Int 2 (+2) Cha 8 (+5) Piranha Swarm based on Rot Scarab Swarm stats Level 8 Soldier [/QUOTE]
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