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General Tabletop Discussion
*Dungeons & Dragons
Buffing the Champion Fighter
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<blockquote data-quote="dco" data-source="post: 7085070"><p>The champion goes up with lvls, the battlemaster starts very strong but later the most remarkable improvement are more and better dice.</p><p></p><p>The champion can be more versatile with one more fighting style, for damage he depends more on gaining attacks and advantage, the last one improves the critical chances a lot, 19% at lvl 3 and 27.5% at lvl 15. A wolf totem barbarian, a monk stunning enemies, someone who leaves the enemies prone, etc are the best friends.</p><p></p><p>Remarkable athlete is one of the best class features, at lvl7 you get +2 proficiency bonus to all STR/DEX/CON ability checks without proficiency. A character with proficiency would only have +1 advantage, +2 at lvl 9, +3 at lvl 17, a fighter has only 4 skills and the racial skills, this gives the fighter a lot of skill versatility. Better, it also applies to tools and pure STR, DEX and CON checks, the champion will act sooner, will be better when he has to push or hold something, will have better chances to break free of bonds, to not sleep at guards, etc, etc.</p><p></p><p>I think the champions gets comparable at lvl 7, at lvl 10 a fighting style vs d10, at lvl 15 criticals with 18 against another die, lvl 18 regeneration against d12. Personally I prefer the Champion beyond lvl 7, I would multiclass the Battlemaster beyond lvl 11 if the GM allowed multiclassing.</p></blockquote><p></p>
[QUOTE="dco, post: 7085070"] The champion goes up with lvls, the battlemaster starts very strong but later the most remarkable improvement are more and better dice. The champion can be more versatile with one more fighting style, for damage he depends more on gaining attacks and advantage, the last one improves the critical chances a lot, 19% at lvl 3 and 27.5% at lvl 15. A wolf totem barbarian, a monk stunning enemies, someone who leaves the enemies prone, etc are the best friends. Remarkable athlete is one of the best class features, at lvl7 you get +2 proficiency bonus to all STR/DEX/CON ability checks without proficiency. A character with proficiency would only have +1 advantage, +2 at lvl 9, +3 at lvl 17, a fighter has only 4 skills and the racial skills, this gives the fighter a lot of skill versatility. Better, it also applies to tools and pure STR, DEX and CON checks, the champion will act sooner, will be better when he has to push or hold something, will have better chances to break free of bonds, to not sleep at guards, etc, etc. I think the champions gets comparable at lvl 7, at lvl 10 a fighting style vs d10, at lvl 15 criticals with 18 against another die, lvl 18 regeneration against d12. Personally I prefer the Champion beyond lvl 7, I would multiclass the Battlemaster beyond lvl 11 if the GM allowed multiclassing. [/QUOTE]
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Buffing the Champion Fighter
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