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*Dungeons & Dragons
Buffing the Champion Fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 7177243" data-attributes="member: 996"><p>How 'bout the interpretation that different save proficiencies are different feats? </p><p></p><p>Seems plausible, and the point of the thread is house rules, anyway..</p><p></p><p></p><p> Not one save, but across the board. In the classic game, not just its final incarnation, 2e, saves got much better at high level, particularly for the fighter who scaled faster than other classes. 3.0 changed that, apparently forever, since even 4e didn't entirely un-do the indirect power-up of anything that forced a save. 5e continues the 3.0 issue, with characters starting out bad at 2/3rds of saves, and getting relatively worse with level as DCs scale faster than bonuses (when they scale at all).</p><p></p><p>And, no bonus ASIs aren't a solution. Not only are feats optional, the fighter's two bonus feats, one of them at 14th level, are continually offered as solutions to at least three issues - DPR which can be maximized with feats & maxed attack stat, lack of OoC abilities which can be supplemented with feats or tertiary stat boosts, and, of course, saves via the feats in question. With 3 issues vis-a-vis other classes with comparable combat power, greater flexibility, more OoC abilities, and superior saves, each of those issues, individually needing 2-4 feats to address, the position that two bonus ASIs make everything OK is indefensible.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7177243, member: 996"] How 'bout the interpretation that different save proficiencies are different feats? Seems plausible, and the point of the thread is house rules, anyway.. Not one save, but across the board. In the classic game, not just its final incarnation, 2e, saves got much better at high level, particularly for the fighter who scaled faster than other classes. 3.0 changed that, apparently forever, since even 4e didn't entirely un-do the indirect power-up of anything that forced a save. 5e continues the 3.0 issue, with characters starting out bad at 2/3rds of saves, and getting relatively worse with level as DCs scale faster than bonuses (when they scale at all). And, no bonus ASIs aren't a solution. Not only are feats optional, the fighter's two bonus feats, one of them at 14th level, are continually offered as solutions to at least three issues - DPR which can be maximized with feats & maxed attack stat, lack of OoC abilities which can be supplemented with feats or tertiary stat boosts, and, of course, saves via the feats in question. With 3 issues vis-a-vis other classes with comparable combat power, greater flexibility, more OoC abilities, and superior saves, each of those issues, individually needing 2-4 feats to address, the position that two bonus ASIs make everything OK is indefensible. [/QUOTE]
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Buffing the Champion Fighter
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