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General Tabletop Discussion
*Dungeons & Dragons
Buffing the Champion Fighter
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<blockquote data-quote="JeffB" data-source="post: 7177357" data-attributes="member: 518"><p>I've not followed this whole thread, but I started my own similar one awhile back.</p><p></p><p>Some ideas..</p><p></p><p>There is a fan made 13th Age " companion character" supplement @ <a href="http://www.13thage.Org" target="_blank">www.13thage.Org</a> with an excellent simplified champion style fighter class called the Master of Arms. On a successful hit, the MoA can do one of the following</p><p></p><p>impose the dazed condition</p><p>do a power attack (double the damage bonus)</p><p>gain some temp hp (only once per encounter)</p><p>push an enemy "a short distance" (abstract ranges in 13A)</p><p>Can disengage from melee "for free" (no opportunity attack-normal disengage requires a successful roll).</p><p></p><p>He also gets a free "stunt" once per battle..he can shatter a shield, dismount a rider, make an incredible bow shot, etc.</p><p></p><p>It is a fun simple badass in combat where almost everything is an "at will", and no resource management...which is where I think fighters should be. Might provide some inspiration (Other simplified classes are fun too)</p><p></p><p><a href="http://13thage.org/index.php/tabletop-aids/556-13th-age-companions" target="_blank">13th-age-companions</a></p><p></p><p>Another option is allowing the champion fighter to use the proficiency dice optional mechanic, and allowing them to "stunt" like the DCC RPG warrior class. In DCCRPG , the warrior stunts when hit is successful and "proficiency die" (called a "deed die" ) is 3 or better. Obviously as the die step increases, "stunts" will be more commonplace. </p><p></p><p>As for something that could also be used out of combat, why not make indomitable an auto save 1x per short rest instead of a re-roll.. Or a "recharge" ability.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7177357, member: 518"] I've not followed this whole thread, but I started my own similar one awhile back. Some ideas.. There is a fan made 13th Age " companion character" supplement @ [url]www.13thage.Org[/url] with an excellent simplified champion style fighter class called the Master of Arms. On a successful hit, the MoA can do one of the following impose the dazed condition do a power attack (double the damage bonus) gain some temp hp (only once per encounter) push an enemy "a short distance" (abstract ranges in 13A) Can disengage from melee "for free" (no opportunity attack-normal disengage requires a successful roll). He also gets a free "stunt" once per battle..he can shatter a shield, dismount a rider, make an incredible bow shot, etc. It is a fun simple badass in combat where almost everything is an "at will", and no resource management...which is where I think fighters should be. Might provide some inspiration (Other simplified classes are fun too) [URL="http://13thage.org/index.php/tabletop-aids/556-13th-age-companions"]13th-age-companions[/URL] Another option is allowing the champion fighter to use the proficiency dice optional mechanic, and allowing them to "stunt" like the DCC RPG warrior class. In DCCRPG , the warrior stunts when hit is successful and "proficiency die" (called a "deed die" ) is 3 or better. Obviously as the die step increases, "stunts" will be more commonplace. As for something that could also be used out of combat, why not make indomitable an auto save 1x per short rest instead of a re-roll.. Or a "recharge" ability. [/QUOTE]
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